Allow mappers to pre-place Cysts

slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
We are allowed to place crags, mascs, and other structures, but not cysts?

Please do something about this.

Comments

  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    This could balance out the fact some rt's are far out of reach of the starting hive.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I support this. It would allow mappers to create interesting initial scenarios on maps.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    <!--quoteo(post=1879668:date=Oct 13 2011, 11:44 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Oct 13 2011, 11:44 AM) <a href="index.php?act=findpost&pid=1879668"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I support this. It would allow mappers to create interesting initial scenarios on maps.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The only thing it would benefit is siege maps. It would just unbalance other levels.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1879711:date=Oct 13 2011, 12:38 PM:name=konata)--><div class='quotetop'>QUOTE (konata @ Oct 13 2011, 12:38 PM) <a href="index.php?act=findpost&pid=1879711"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would just unbalance other levels.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not if the map was designed/balanced around the idea/scenario
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
    <!--quoteo(post=1879668:date=Oct 13 2011, 12:44 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Oct 13 2011, 12:44 PM) <a href="index.php?act=findpost&pid=1879668"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I support this. It would allow mappers to create interesting initial scenarios on maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1

    also would support modding
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    I also support this, even tho i frown upon the usage of it in general.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    This would look great for alien start, in a room full of infestation (including the ceiling) instead of the same circular motion.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    +1, I really need this for Veil.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited October 2011
    I would love this for ns2_turtle as well. I have chosen to move marine prime rt a bit off from the spawn area and wish to do so with aliens too, but I don't like the idea that the first thing aliens have to do is get one or two cysts to avoid losing their rt. Being able to place initial cysts would allow that configuration and not be a harm at start game.

    It could be a nice stalemate counter: if the team is left to hold in the bounds of their spawn area they will lose all RTs. Something that exists in a way in RTS games because those initial resources will perish and late game if you find yourself enclosed by your enemy without your expansions it will be hard to come back.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    What I really think this calls for is another entity that acts as a permanent cyst-extension, but makes logical sense for it to pre-exist in the map. Perhaps like a clogged up pipe, with alien matter dripping out of it. This pipe serves as an automatic junction between cysts, and can be placed in areas where there is no logical reason for their to be an RT, but acts as an RT does to extend the line of cysts.

    Like I say, I really, really need this! Otherwise, I'll be adding two RTs to Veil that I don't really believe in.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    i support this as well! +1

    an on/off option for power nodes at the beginning of a match would be great too
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    Now I want to play a siege map on NS2, unbalanced but so damn fun if you ask me.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    +1 to cyst placement.
  • PathdrcPathdrc Join Date: 2005-03-08 Member: 44289Members
    I add my +1 to the vote.
Sign In or Register to comment.