Team Inversion UI Pack

vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
edited October 2011 in Modding
<div class="IPBDescription">Need more suggestions!</div>Hey all,
I have been spending time investing on improving the UI elements for my game and felt like I would share my current status. I just started a couple of days ago, but as of right now, we have:
<ul><li>Custom crosshair pack</li><li>Custom drop icons</li><li>Custom pickup icons</li><li>Remove the "G" to pickup indicator to pickup weapons</li><li>Improved alien commander UI</li><li>Improved marine commander UI</li><li>Removal of tooltips In-game</li><li>Added the option for opacity customization for minimap</li><li>Allow the scoreboard to come over the minimap when both are open</li></ul>

Here is a quick preview of the crosshairs/pickup icons/drop icons:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/L9bnmMmorTs"></param><embed src="http://www.youtube.com/v/L9bnmMmorTs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

Comments

  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Uh yeah. Was waiting for something like this especially the deactivation of tooltips.
    But what do you understand of an improved Com UI? I like surprises.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1880190:date=Oct 16 2011, 06:42 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 16 2011, 06:42 PM) <a href="index.php?act=findpost&pid=1880190"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Uh yeah. Was waiting for something like this especially the deactivation of tooltips.
    But what do you understand of an improved Com UI? I like surprises.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I updated all the icons to have something other than text.

    I am also updating everything to have transparency so that the focus is more on that game than the commanding UI.

    Would you suggest any other mods?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited October 2011
    Wow, these are nice! The health should at least have some red in it like the current ones do so they're easy to immediately pick out IMO. I usually just ignore the current arrows, but yours are more noticeable. Ideally there should be a tiny icon that pops up on your screen that directs you to the nearest medpack.

    Would like to see some sexy new health\armor bars as well. We've had them since the alpha :D
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    I'm not a fan of mandatory icon's being displayed over items in game. Needless visual clutter is not a good thing in an FPS.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    maybe takeaway the structure under attack sound for aliens and replace it with a pop-up notice.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited October 2011
    <!--quoteo(post=1880220:date=Oct 16 2011, 10:32 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 16 2011, 10:32 PM) <a href="index.php?act=findpost&pid=1880220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not a fan of mandatory icon's being displayed over items in game. Needless visual clutter is not a good thing in an FPS.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would consider that a possibility, but as it stands, there is no way to tell the difference between an LMG and a Grenade Launcher when they are both on the ground.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1880232:date=Oct 16 2011, 11:16 PM:name=SkymanderX)--><div class='quotetop'>QUOTE (SkymanderX @ Oct 16 2011, 11:16 PM) <a href="index.php?act=findpost&pid=1880232"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe takeaway the structure under attack sound for aliens and replace it with a pop-up notice.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A pop up notice may be atrusive to many players. You are aware that when you receive that audible notification, if you press the spacebar, you will immediately move your view to that location? (assuming your are talking about Marine/Alien Comm)
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <b></b><!--quoteo(post=1880291:date=Oct 17 2011, 09:10 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Oct 17 2011, 09:10 AM) <a href="index.php?act=findpost&pid=1880291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would consider that a possibility, but as it stands, there is no way to tell the difference between an LMG and a Grenade Launcher when they are both on the ground.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Make those pop-up images alot bigger, just make sure they don't appear on the location of the crosshair. distance between crosshair-bottom of screen, one third of bottom. That's where I would place them. And did i mention bigger?
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    <!--quoteo(post=1880292:date=Oct 17 2011, 09:14 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Oct 17 2011, 09:14 AM) <a href="index.php?act=findpost&pid=1880292"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A pop up notice may be atrusive to many players. You are aware that when you receive that audible notification, if you press the spacebar, you will immediately move your view to that location? (assuming your are talking about Marine/Alien Comm)<!--QuoteEnd--></div><!--QuoteEEnd-->
    yes but, to me anyway, its annoying when a hive is being attacked and you keep getting those sounds. Maybe your right though, not the best idea.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Bigger group Icons would be great. On 1980x1020 they are so smal.
    And if it is possible to give the different requests different colors (med, ammo and order request)
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    This looks great so far, good job!
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1880291:date=Oct 17 2011, 09:10 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Oct 17 2011, 09:10 AM) <a href="index.php?act=findpost&pid=1880291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would consider that a possibility, but as it stands, there is no way to tell the difference between an LMG and a Grenade Launcher when they are both on the ground.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are plenty of ways. <a href="http://www.unknownworlds.com/forums/index.php?showtopic=114832" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=114832</a>
  • UzrbitalUzrbital Join Date: 2011-07-04 Member: 107858Members, Reinforced - Shadow
    I would love to have some more visor like HUD. The current healthbar looks awful.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1880877:date=Oct 20 2011, 07:00 PM:name=Uzrbital)--><div class='quotetop'>QUOTE (Uzrbital @ Oct 20 2011, 07:00 PM) <a href="index.php?act=findpost&pid=1880877"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would love to have some more visor like HUD. The current healthbar looks awful.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then just..
    ..wait for build 188? :P

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Design task New 3D marine HUD has appeared with status Unstarted<!--QuoteEnd--></div><!--QuoteEEnd-->
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