Server Save State?
LaserApa
Join Date: 2002-10-27 Member: 1638Members
<div class="IPBDescription">game recovery?</div> Is it possible to have the server regularly save the game state (where buildings, welds, webs are) To be able to continue plying the same game if the server crashes?
This would probably not work at all for public games (somehow it would likley be abused), but when playing a clan match or at Lan it would be really nice to know youre insured against server crash.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> -- Yeah were winning .... warning connection problem.... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> -- well, i guess that means we start over <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Not that i mean the game crashes a lot but it does happen ocationally no matter how groovy the code is.
This would probably not work at all for public games (somehow it would likley be abused), but when playing a clan match or at Lan it would be really nice to know youre insured against server crash.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> -- Yeah were winning .... warning connection problem.... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> -- well, i guess that means we start over <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Not that i mean the game crashes a lot but it does happen ocationally no matter how groovy the code is.