Lights Mod
twiliteblue
bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
<div class="IPBDescription">Glowing Cysts & Marine chestplate light</div>(client mod)
Download:
<a href="http://dl.dropbox.com/u/60032446/lightsmod2.zip" target="_blank">Lights Mod</a>
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Old Screens</b><!--sizec--></span><!--/sizec-->
Lights Out:
<img src="http://img252.imageshack.us/img252/5985/ns22012042017055463.jpg" border="0" class="linked-image" />
Red Light:
<img src="http://img577.imageshack.us/img577/1203/ns22012042017062373.jpg" border="0" class="linked-image" />
Disconnected:
<img src="http://img577.imageshack.us/img577/6254/ns22012042017084571.jpg" border="0" class="linked-image" />
Download:
<a href="http://dl.dropbox.com/u/60032446/lightsmod2.zip" target="_blank">Lights Mod</a>
<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Old Screens</b><!--sizec--></span><!--/sizec-->
Lights Out:
<img src="http://img252.imageshack.us/img252/5985/ns22012042017055463.jpg" border="0" class="linked-image" />
Red Light:
<img src="http://img577.imageshack.us/img577/1203/ns22012042017062373.jpg" border="0" class="linked-image" />
Disconnected:
<img src="http://img577.imageshack.us/img577/6254/ns22012042017084571.jpg" border="0" class="linked-image" />
Comments
The marine seems a little over-bright as well. Glowing lights on a player need to be more subtle.
The more dynamic lights in my NS2 the better =D
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Create the blue light on the chestpiece
self.light2 = Client.CreateRenderLight()
self.light2:SetType( RenderLight.Type_Point )
self.light2:SetCastsShadows( false )
self.light2:SetColor( Color(0.1, 0.75, 1) )
self.light2:SetIntensity( 3 )
self.light2:SetRadius( 1.5 )
self.light2:SetAtmospheric( false )<!--c2--></div><!--ec2-->
EDIT:
I guess it does work just doesn't update until game restart. I like this mod and it looks best with the power off lights set to (0, 0, 0) so the whole room stays black. Also the "power link" light that moves from cyst to cyst looks nice.
Yes, I changed the radius to .5 and intensity to 1:
<a href="http://imageshack.us/photo/my-images/546/ns22011102216024612.png/" target="_blank"><img src="http://img546.imageshack.us/img546/6246/ns22011102216024612.th.png" border="0" class="linked-image" /></a>
Looks less glowy. It's also fun to play with the color:
<a href="http://imageshack.us/photo/my-images/694/ns22011102216163883.png/" target="_blank"><img src="http://img694.imageshack.us/img694/3396/ns22011102216163883.th.png" border="0" class="linked-image" /></a>
Download: <a href="http://www.mediafire.com/?xue2ix085akthhx" target="_blank">http://www.mediafire.com/?xue2ix085akthhx</a>
...Sooo UWE, when is this getting officially implemented? :D
Hope you liked the special Christmas edition. ^^
The last two shots were made after I mucked around with the colors just for fun.
I'm hoping to recreate the green color in Corey's concept arts. Unfortunately the current infestation texture is much more yellow looking.
I was wondering why you went with that color. Basing off those concept pictures makes sense, but I don't think you'll be able to get what you want out of it. Hmm, not sure. Easy enough to test though, should be able to hot-load changes too.
I like this mod though. Hopefully, UWE can use it once they get to the polish stage(s).
Modified light color and radius.
Minicysts now have a bright purple glow.
Any chance you can make the infestation itself glow a greenish color as well?
and perhaps the infestation could turn off the map's lights - so that its replacing the electrical map lights with infestations glow.
Thank you my friend!! I love this. Also would like to see schkorpio's post implemented:
<b>and perhaps the infestation could turn off the map's lights - so that its replacing the electrical map lights with infestations glow. </b>
This is what you call a Game Dynamic, correct?
Someone else here in the forums did something similar and it looked beautiful! (ill see if i can find it)
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117722&st=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...117722&st=0</a>
Changes:
* Dimmed red backup lighting
* Cyst glow now oscillates in intensity
* Cyst glow changed to a golden color
and perhaps the infestation could turn off the map's lights - so that its replacing the electrical map lights with infestations glow.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is something that was originally planned for DI, but replaced by the powernode system (if I'm not mistaken). Infestation is still intended to become more dynamic though, but that's something to do when there's more time, probably post 1.0.
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I love this mod TwiliteBlue, I hope UWE will pick it up in some form - really adds a lot of atmosphere!