Lights Mod

twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
edited August 2012 in Modding
<div class="IPBDescription">Glowing Cysts & Marine chestplate light</div>(client mod)

Download:
<a href="http://dl.dropbox.com/u/60032446/lightsmod2.zip" target="_blank">Lights Mod</a>

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><b>Old Screens</b><!--sizec--></span><!--/sizec-->

Lights Out:
<img src="http://img252.imageshack.us/img252/5985/ns22012042017055463.jpg" border="0" class="linked-image" />

Red Light:
<img src="http://img577.imageshack.us/img577/1203/ns22012042017062373.jpg" border="0" class="linked-image" />

Disconnected:
<img src="http://img577.imageshack.us/img577/6254/ns22012042017084571.jpg" border="0" class="linked-image" />

Comments

  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    The glowing cysts look pretty nice. Maybe give them a some projected texture variation and bring down the brightness a bit. It would be awesome to be a marine walking into a dark room and see a cyst go down that re-connects 5 more around the place.

    The marine seems a little over-bright as well. Glowing lights on a player need to be more subtle.

    The more dynamic lights in my NS2 the better =D
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited October 2011
    I like it! I looked in the Marine.lua on the chestplate code, but I was unable to change the actual color of the light and the radius and otherwise play around with it. Usually when I was editing the emergency light colors, I could change them in real time but it did nothing when I changed the values of this:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Create the blue light on the chestpiece
            self.light2 = Client.CreateRenderLight()        
            self.light2:SetType( RenderLight.Type_Point )
            self.light2:SetCastsShadows( false )
            self.light2:SetColor( Color(0.1, 0.75, 1) )
            self.light2:SetIntensity( 3 )
            self.light2:SetRadius( 1.5 )
            self.light2:SetAtmospheric( false )<!--c2--></div><!--ec2-->

    EDIT:

    I guess it does work just doesn't update until game restart. I like this mod and it looks best with the power off lights set to (0, 0, 0) so the whole room stays black. Also the "power link" light that moves from cyst to cyst looks nice.
  • WavesonicsWavesonics Join Date: 2006-12-02 Member: 58833Members
    Wow. Yes! Both effects please :D
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    The marine playerview is WAY to glowy. Would it be possible to turn your own blue lightsources off (or heavily reduced)?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo(post=1881244:date=Oct 22 2011, 03:05 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Oct 22 2011, 03:05 PM) <a href="index.php?act=findpost&pid=1881244"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marine playerview is WAY to glowy. Would it be possible to turn your own blue lightsources off (or heavily reduced)?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, I changed the radius to .5 and intensity to 1:

    <a href="http://imageshack.us/photo/my-images/546/ns22011102216024612.png/" target="_blank"><img src="http://img546.imageshack.us/img546/6246/ns22011102216024612.th.png" border="0" class="linked-image" /></a>

    Looks less glowy. It's also fun to play with the color:

    <a href="http://imageshack.us/photo/my-images/694/ns22011102216163883.png/" target="_blank"><img src="http://img694.imageshack.us/img694/3396/ns22011102216163883.th.png" border="0" class="linked-image" /></a>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Cyst Light Mod (b205)

    Download: <a href="http://www.mediafire.com/?xue2ix085akthhx" target="_blank">http://www.mediafire.com/?xue2ix085akthhx</a>
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Nice!


    ...Sooo UWE, when is this getting officially implemented? :D
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    I'd change the cyst lights to more of a yellow hue. Otherwise the green tends to make unpowered areas kind of look like NS2 - Christmas addition
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1928536:date=Apr 22 2012, 09:35 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Apr 22 2012, 09:35 AM) <a href="index.php?act=findpost&pid=1928536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd change the cyst lights to more of a yellow hue. Otherwise the green tends to make unpowered areas kind of look like NS2 - Christmas addition<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hope you liked the special Christmas edition. ^^

    The last two shots were made after I mucked around with the colors just for fun.

    I'm hoping to recreate the green color in Corey's concept arts. Unfortunately the current infestation texture is much more yellow looking.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    Heh, yeah. Twas nice to have some holiday festivities in-game. :)

    I was wondering why you went with that color. Basing off those concept pictures makes sense, but I don't think you'll be able to get what you want out of it. Hmm, not sure. Easy enough to test though, should be able to hot-load changes too.

    I like this mod though. Hopefully, UWE can use it once they get to the polish stage(s).
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Version 2.2:
    Modified light color and radius.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Version 2.3:
    Minicysts now have a bright purple glow.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    dude this is awesome!

    Any chance you can make the infestation itself glow a greenish color as well?


    and perhaps the infestation could turn off the map's lights - so that its replacing the electrical map lights with infestations glow.
  • CobraCommanderCobraCommander Join Date: 2012-07-30 Member: 154472Members
    edited August 2012
    You are awesome! Don't let anyone else tell you otherwise!!

    Thank you my friend!! I love this. Also would like to see schkorpio's post implemented:

    <b>and perhaps the infestation could turn off the map's lights - so that its replacing the electrical map lights with infestations glow. </b>

    This is what you call a Game Dynamic, correct?
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Thanks for the encouragement guys! They brought me back to this forgotten mod. I'll update this mod (it shouldn't take long), and try to improve it.
  • CobraCommanderCobraCommander Join Date: 2012-07-30 Member: 154472Members
    Yeah, never stop. I bet UWE will add your mod into the game soon! It's that cool :D
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    I suggest a yellowish glow from those cysts.
    Someone else here in the forums did something similar and it looked beautiful! (ill see if i can find it)
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    Perhaps you mean this?

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117722&st=0" target="_blank">http://www.unknownworlds.com/ns2/forums/in...117722&st=0</a>
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Here is the new version: <a href="http://dl.dropbox.com/u/60032446/lightsmod2.zip" target="_blank">http://dl.dropbox.com/u/60032446/lightsmod2.zip</a>

    Changes:
    * Dimmed red backup lighting
    * Cyst glow now oscillates in intensity
    * Cyst glow changed to a golden color
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1959975:date=Aug 10 2012, 01:23 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Aug 10 2012, 01:23 AM) <a href="index.php?act=findpost&pid=1959975"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...
    and perhaps the infestation could turn off the map's lights - so that its replacing the electrical map lights with infestations glow.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is something that was originally planned for DI, but replaced by the powernode system (if I'm not mistaken). Infestation is still intended to become more dynamic though, but that's something to do when there's more time, probably post 1.0.

    --

    I love this mod TwiliteBlue, I hope UWE will pick it up in some form - really adds a lot of atmosphere!
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