Noisy blink
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Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
Currently fades can appear without any warning for marines, which is really cool and atmospheric, but I'm not sure it's the best thing for gameplay.
So I thought, how about fades give off some sound while they're blinking? Doesn't have to be as loud as in NS1, but something you could track their rough position in the room by if you're skilled at that sort of thing.
They'll probably still be quite scary since you get to hear a telltale noise a split second before you get sliced in half, just more of an oncoming terror thing rather than a sudden jump scare.
So I thought, how about fades give off some sound while they're blinking? Doesn't have to be as loud as in NS1, but something you could track their rough position in the room by if you're skilled at that sort of thing.
They'll probably still be quite scary since you get to hear a telltale noise a split second before you get sliced in half, just more of an oncoming terror thing rather than a sudden jump scare.
Comments
Frankly, i think a much better application of an idea like this would be for camouflage, which aliens DO tend to spend extended periods of time in, which they can then pop out of nowhere without a noise and annihilate any unfortunate marine to have been standing too close. When a marine enters the proximity of a cloaked alien, they can hear a distinct tone. Would essentially give a even more atmospheric and tense effect, as you would know that there is a creature lurking in your proximity, that can see you but you can't see it; and you wouldn't exactly know where it is, only that it is present, which in my eyes, is a lot more terrifying than a rather quick paced tone of a zooming fade rapidly enclosing on your position seconds before your promptly torn apart.
Yes why not let's make the ability that is supposed to be for stealth to make you undectectable detectable because you know the situation will only go like this.
Squad of marines: Fade in the room. Comm scan please. before we go in"
bedoop
lots out bangs from steel tubes of pain
fade dead
like the whistling of a charged condensator? only if it comes with noisy visuals for said marine, because they WILL go gung-ho and shoot obvious hiding spots for cloaked aliens if this is implemented.
Squad of marines: Fade in the room. Comm scan please. before we go in"
bedoop
lots out bangs from steel tubes of pain
fade dead<!--QuoteEnd--></div><!--QuoteEEnd-->
Either that, or flamespam entire rooms.
I still think that the noise of fades entering and exiting blink is more than loud enough to allow marines to approximate the Fades location. Marines shouldn't be able to know exactly when and where a Fade may pop out in front of them, but know there a Fade has entered blink mode in front of them, to the side, you may even be able to tell if they entered blink above/below you if you were looking at the right angle. Plus even if there was a tone of the Fade in blink mode, they are in blink for such a short amount of time that you wouldn't really know practically anymore about the Fades position than you would have already known if you heard the location that they entered blink, since when a Fade goes into blink to tear apart a marine, the Fade already has seen the marine, and its a pretty safe bet that the Fade is already zooming in in a strait line towards his position. The tone would really just restate the obvious, and frankly, i think the extremely brief silence between a Fade entering blink, and when it exits blink to engage is a lot more atmospheric than if that same weird buzzing noise from NS1 was implemented in this way. It served its purpose in NS1, but we have a new blink model now that i don't think warrants its return.
nice wall, I'll get my tennis ball.
This sort of thread is completly pointless, requesting a feature that is ALREADY in the game. Also this comming from someone with 7500 posts! I expected a troll.