Something I noticed in a game, cysts break pathing when they cover wall to wall. Make the pathing algorithm only check for obstructions at a certain height above the ground for fix.
Or simply ignore objects on ground below a certain height.
I did notice that making cysts on walls to avoid having to go down a set of stairs wasn't working as far as connectivity went... is it safe to assume cysts check the ground directly below them if they're on walls/ceiling to see if they're in range of other infestation?
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<a href="http://www.youtube.com/watch?v=nYm2G4MnSkY&feature=youtube_gdata_player" target="_blank">http://www.youtube.com/watch?v=nYm2G4MnSkY...be_gdata_player</a>
Make the pathing algorithm only check for obstructions at a certain height above the ground for fix.
Or simply ignore objects on ground below a certain height.