Alternate ammo types
thefonz
Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">Variety and choices -- possibly apply to aliens as well</div>So what does the community think about offering some alternate ammo types? Basically the idea is that at the armory for a nominal Pres cost you can change your ammo type. This could allow different play styles to develop. Also, by coordinating with your teammates you could become more effective at bringing down aliens.
All I've got ATM is:
Shotgun: Slugs - single high damage projectile,
tighter distribution than the buckshot version, but by no means laser accurate
distinguished from pellets by larger damage to armor, lower damage to HP
(eg. good at knocking armor down, not as good of a finisher as pellets though)
Harder kick that buckshot
How to tell it apart from regular shotgun (as alien): must have very distinct sound
LMG: Hollow Point Rounds
Terrible agaist foes with almost any armor
Chews through HP
Great finisher choice, but better not get caught alone
Thats all ATM for marines
An adaptation the the aliens would be
Lerk: Evolve a longrange snipeing attack to replace the "shotgun spikes"
One large, slow firing spike shot out of the lerks mouth
see the following at 23 seconds or so for inpsiration
<a href="http://www.youtube.com/watch?v=GftQjOhMxWw&feature=player_embedded#" target="_blank">http://www.youtube.com/watch?v=GftQjOhMxWw...layer_embedded#</a>!
Lerk looks like its gonna cough something up, a big spike is cooler than a hairball
That's all I have, feel free to run with it if you get inspired.
PS. Even if this idea goes nowhere.... I would LOVE to see slugs in the game. They are the often overlooked, much more awesome and dangerous, cousin of buckshot.
All I've got ATM is:
Shotgun: Slugs - single high damage projectile,
tighter distribution than the buckshot version, but by no means laser accurate
distinguished from pellets by larger damage to armor, lower damage to HP
(eg. good at knocking armor down, not as good of a finisher as pellets though)
Harder kick that buckshot
How to tell it apart from regular shotgun (as alien): must have very distinct sound
LMG: Hollow Point Rounds
Terrible agaist foes with almost any armor
Chews through HP
Great finisher choice, but better not get caught alone
Thats all ATM for marines
An adaptation the the aliens would be
Lerk: Evolve a longrange snipeing attack to replace the "shotgun spikes"
One large, slow firing spike shot out of the lerks mouth
see the following at 23 seconds or so for inpsiration
<a href="http://www.youtube.com/watch?v=GftQjOhMxWw&feature=player_embedded#" target="_blank">http://www.youtube.com/watch?v=GftQjOhMxWw...layer_embedded#</a>!
Lerk looks like its gonna cough something up, a big spike is cooler than a hairball
That's all I have, feel free to run with it if you get inspired.
PS. Even if this idea goes nowhere.... I would LOVE to see slugs in the game. They are the often overlooked, much more awesome and dangerous, cousin of buckshot.
Comments
The Lerk had a Sniper 4 builds ago but it was replaced by the Spike shotgun because Lerk were sitting to much around.
Your suggestions are or were in the game.
I remember that UWE said that each weapon will have an alt attack, may try to find some for the Shotgun and the Flamer.
Give me slugs.
I'd also rather have the sniper back or to choose you role.