Alternate ammo types

thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">Variety and choices -- possibly apply to aliens as well</div>So what does the community think about offering some alternate ammo types? Basically the idea is that at the armory for a nominal Pres cost you can change your ammo type. This could allow different play styles to develop. Also, by coordinating with your teammates you could become more effective at bringing down aliens.


All I've got ATM is:

Shotgun: Slugs - single high damage projectile,
tighter distribution than the buckshot version, but by no means laser accurate
distinguished from pellets by larger damage to armor, lower damage to HP
(eg. good at knocking armor down, not as good of a finisher as pellets though)
Harder kick that buckshot
How to tell it apart from regular shotgun (as alien): must have very distinct sound

LMG: Hollow Point Rounds
Terrible agaist foes with almost any armor
Chews through HP
Great finisher choice, but better not get caught alone

Thats all ATM for marines

An adaptation the the aliens would be

Lerk: Evolve a longrange snipeing attack to replace the "shotgun spikes"
One large, slow firing spike shot out of the lerks mouth
see the following at 23 seconds or so for inpsiration
<a href="http://www.youtube.com/watch?v=GftQjOhMxWw&feature=player_embedded#" target="_blank">http://www.youtube.com/watch?v=GftQjOhMxWw...layer_embedded#</a>!
Lerk looks like its gonna cough something up, a big spike is cooler than a hairball

That's all I have, feel free to run with it if you get inspired.

PS. Even if this idea goes nowhere.... I would LOVE to see slugs in the game. They are the often overlooked, much more awesome and dangerous, cousin of buckshot.

Comments

  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Frankly i'd think Armor Piercing rounds would be much more viable considering most of the time your fighting fades, which typically will always have 150 armor. Like heavy damage in a sense i guess, so it would actually be you buying a better damage type.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Just want to say that the SG already is heavy DMG ( with 10 projectiles instead of 1) and the LMG does normal damage and both are equal to your DMG suggestion.
    The Lerk had a Sniper 4 builds ago but it was replaced by the Spike shotgun because Lerk were sitting to much around.

    Your suggestions are or were in the game.
    I remember that UWE said that each weapon will have an alt attack, may try to find some for the Shotgun and the Flamer.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    edited October 2011
    I know the lerk had sniper, what I am suggesting is that players be given a choice on play style. So you can choose to play a sniper lerk or a close in lerk. Also, I thought the shotty was dropped to normal damage. It really makes no sense that pellets shred armor anyway......

    Give me slugs.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    If it's dropped to normal my fault.

    I'd also rather have the sniper back or to choose you role.
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