ns2_eclipse
Who is Mike Jones?
Join Date: 2011-10-29 Member: 130080Members
in Mapping
I have been working on this for a week and didn't want to post until I had more done, but I ran into a few problems. How do I test my map in game? How do I add a sky box? What things will I need to be able to test this map? I have been looking for answers but so far no luck.
As for the map I know eclipse is more of a lighter map but I want to make it a little more grungy and dark, while trying to keep the same layout. I have been watching the mapping forums for a while and wasn't going to map until I seen the new veil. I know I am nowhere near that level but I figured I would give it a shot. Enjoy.
<img src="http://gianttitan.com/clients/ns2/eclipse/1.jpg" border="0" class="linked-image" />
<img src="http://gianttitan.com/clients/ns2/eclipse/2.jpg" border="0" class="linked-image" />
<img src="http://gianttitan.com/clients/ns2/eclipse/3.jpg" border="0" class="linked-image" />
As for the map I know eclipse is more of a lighter map but I want to make it a little more grungy and dark, while trying to keep the same layout. I have been watching the mapping forums for a while and wasn't going to map until I seen the new veil. I know I am nowhere near that level but I figured I would give it a shot. Enjoy.
<img src="http://gianttitan.com/clients/ns2/eclipse/1.jpg" border="0" class="linked-image" />
<img src="http://gianttitan.com/clients/ns2/eclipse/2.jpg" border="0" class="linked-image" />
<img src="http://gianttitan.com/clients/ns2/eclipse/3.jpg" border="0" class="linked-image" />
Comments
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So as far as i know here are the things you need if you want to test the map out properly if your doing it by yourself.
-1 ns2_gamerules entity
-at least 1 ready_room_start entity (you will need 32 when you release the map)
-1 team location entity where the alien team starts with a techpoint and resource point nearby
-1 team location entity where the marine team starts with a techpoint and resource point nearby
-at least 1 player start entity at each team's start location (more if you want to test with more than 2 people)
-its recommended that in the ready room you have 4 team join entities that allow people in the ready room to join a team without having to type console commands
Also the lighting is too white imho, both wall_lab maps were kinda orange/yellowish, or maybe it was the texture that had this impact. Some parts in eclipse are green/blue near all of them generator things throughout the map.
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Natural_Selection_2_Mapping" target="_blank">The wiki</a> has some resources, video's, tutorials and ns2_sample for your devious plans :)
We might get random spawn locations soon. Hope they make it so the mapper can definine which team can spawn where.
So either team can have random or static spawns.
Looking forward to see how it plays out.
Yea I know :P
I am messing with the lighting to give off that orange ambient glow. As for the changes, I still want to have a little fun making it without compromising the layout or game integrity.
Someone got in contact with him about veil, I'd guess fmpone?
In my opinion, you should make the rooms run-down and dilapidated. Make it look like years have passed by since NS1 and the marines have come back to fight on this map once again.
*edit*
Poor grammar
Oh God this.
If "Who is Mike Jones?" goes with this art style I will be forever in love with the map.
If "Who is Mike Jones?" goes with this art style I will be forever in love with the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
That is a good idea. Let me see what I can do.
Started on Triad.
<img src="http://gianttitan.com/clients/ns2/eclipse/4.jpg" border="0" class="linked-image" />
It's pretty easy, just put a light texture on the object and put some bright lights very close to it. Instant Energy glow. Doing this on my map and looks great.
Oh, no no no. I don't mean the glow, there is a sort of "bubble" like appearance around the glow.
I'd rather see original maps than these rehashes.
more classic maps the better
edit: reactors look good too
Then you better learn how to start mapping and start producing these yourself.
Started on Triad.
<img src="http://gianttitan.com/clients/ns2/eclipse/4.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Aside from looking nice and allowing the mapper to put his own spin on the map, it also solves the problem of extra tech points.
A run-down Eclipse could have collapsed walls revealing new rooms with tech points in them.
Changing the subject to give some feedback:
Triad looks great. By the way, when that power node is taken down, will those reactors stop glowing?
This isn't possible under the current limitations.
but something to consider!
and triad looks cool so far :)
Well that is disappointing.
Power nodes have the potential for so much more.
For instance a loss of a power node could cause doors to stop from opening. It could cause water pumps to stop functioning causing rooms to flood. Hallways could collapse preventing marines from entering (similar to how vents could be welded shut in NS1). Oxygen supply to a room could be cut off choking out marines while causing umbra and spores to linger longer. The fire extinguishing system could be cut off causing flamethrowers and grenades to start larger fires. Cooling systems could break down causing overheating and explosions…
The possibilities are endless…
The possibilities are endless…<!--QuoteEnd--></div><!--QuoteEEnd-->
Like it. Would love to see a greater variety of game play dynamics tied into powernodes. Another eg. Ventilition systems shutting down and filling an area with smoke - would be good for naturally lit areas where the lights going out offers little benefit to the aliens. Esp. in outside areas.
Anyway sorry, I guess these ideas are for another thread