Conventional Late-Game Marine Weapons

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
Currently T3 Marine weapons consist of the Flamer and GL, which are very situational.

Would it hurt to add a high tier hitscan weapon? I'm assuming the chaingun will be HA only.

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Please bringback the heavy machine gun. I always used it in ns1. It's large firing cone helped greatly. Currently marines are just sent out to the slaughter when lategame happens.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited October 2011
    Those aren't really Tier 3.

    Tier 3 will be Dual-/ SingelMinigun (read smth about a Railgun to but don't remeber if it was a DEV or user) and the EXO/JP.
    Everything that needs protolab is Tier 3.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Right now there is no tier 3.

    The current weapons are only tier 2, which as previously stated the new tier 3 weapons will be a minigun, railgun, and others that have not been mentioned yet, which also includes jetpacks and exosuits(replaces previous heavy armor).

    Same thing goes for the aliens, which their tier 3 would include the Onos, as well as the new Shift upgrade chamber.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    I consider Onos, JP, HA, and Chaingun T4
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1882913:date=Oct 31 2011, 04:41 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Oct 31 2011, 04:41 PM) <a href="index.php?act=findpost&pid=1882913"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I consider Onos, JP, HA, and Chaingun T4<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you consider those tier 4 then how exactly do you view the current weapons?

    The way it is currently set up is:

    Tier 1
    Rifle + shotgun (As in Ns1, are available practically from the moment the game starts (albeit shotgun takes a few moments to research now))

    Tier 2
    Grenade Launcher + Flame thrower (Require the advanced armory)

    Tier 3 (coming soon)
    Exosuit (allows miniguns + railguns) + Jetpacks + whatever UWE may still have planned but hasn't revealed yet. (Will require a prototype lab)
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