How Much Does Ping Matter?
SkymanderX
Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
<div class="IPBDescription">How much does the ping lag change the game?</div><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><u><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><b>PING LAG</b><!--sizec--></span><!--/sizec--></u><!--colorc--></span><!--/colorc-->
<!--fonto:Tahoma--><span style="font-family:Tahoma"><!--/fonto--> So how much does Ping lag change your game-play is the question. I was playing on an inversion server (i'm in OH USA) and i was doing pretty well killing skulks and even better killing Marines with a ping of about 20. But i played a little earlier today on an eu server and had a ping of about 180-200. I noticed though that i appeared to suck. I was getting at least twice as many deaths as kills. Now granted to could just me being "in the zone" that one time and not playing well today but i was wondering if anyone else experienced such vast changes in their skill while experiencing high ping. Just a though, i'd love to see what other people have to say.<!--fontc--></span><!--/fontc-->
<!--fonto:Tahoma--><span style="font-family:Tahoma"><!--/fonto--> So how much does Ping lag change your game-play is the question. I was playing on an inversion server (i'm in OH USA) and i was doing pretty well killing skulks and even better killing Marines with a ping of about 20. But i played a little earlier today on an eu server and had a ping of about 180-200. I noticed though that i appeared to suck. I was getting at least twice as many deaths as kills. Now granted to could just me being "in the zone" that one time and not playing well today but i was wondering if anyone else experienced such vast changes in their skill while experiencing high ping. Just a though, i'd love to see what other people have to say.<!--fontc--></span><!--/fontc-->
Comments
Yes, it definitely makes a difference. Considering 1000 ping is a one second delay between you and the server, some serious frustration can occur.
Generally speaking in games, I notice minor things around 100ms (not clearing a jump or caught on a corner), and start calling BS at several incidents (I totally shot HIM first; I was already around the corner and he still killed me; etc) when it gets 150-200.
Personally I always try to stick to servers under 100 ping, as I can "choose" to not let the occasional incidents bother me. I consider 150+ unplayable.
I still don't understand how some european players get better ping to the US East coast than I do in the US. The EU must have a better internet infrastructure or something.
Nope. Unless you mean the server "correcting" itself every now and then and people teleporting, latency has nothing to do with your framerate or the speed your computer can chug the game out.
I still don't understand how some european players get better ping to the US East coast than I do in the US. The EU must have a better internet infrastructure or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
The ping on the scoreboard is definitly bugged. Sometimes it tells me that I have 70 ping to Austrailia.
Pings in the server list seems more accurate.
You make it sound like an urgent game breaking bug even though is just couple of numbers in your screen that has no effect to the gameplay.
If the server has performance issues and sends you only 20 ticks per second, you have an added ping of up to 1/20 of a second to your normal ping. So if you had 50ms normally, your ping would randomly go from anywhere between 50ms and 100ms because when your data reaches the server (after 50ms), he still has to compute the update, taking him 1/20th of a second per update. You can actually see that if you watch the server list in the menu. Empty servers will have a pretty stable ping while full servers usually have the ping go up and down.
Afaik, it works the same way the other way around, so if you can't get more than 15fps you also can't send more than 15 updates (movement, firing, etc.) per second to the server.
This is what makes the game even laggier than it should be. Server performance needs to go up, so we can have more than 30 ticks per second on any occasion.
I believe the difference between the two is:
Scoreboard: Ping from server -> client
Net_stats: Ping from server -> client -> server
The second method is the way ping is generally calculated, so I like to think of it as my 'true' ping (i.e. if you wanted to compare it to a source game, the net_stats ping is the one you want).
Your weapon isn't reloaded when you think it is, biting marines is quite difficult, marines shoot you behind corners and skulks kill you from several meters away.
not the ping that is displayed but a mean value over a rather large time (you can see when you join a server it goes down slowly)
so you can't see the jitter.
Things seems to go wrong sometimes, I can have <50ms on american server while the trip time across the atlantic only is bigger than that.