Infestation Vesicle

DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
edited November 2011 in Ideas and Suggestions
<div class="IPBDescription">Change in Infestation System</div><b>The way it works now:</b>

Right now, infestation linearly expands out from wherever hives are located via a chain of commander-placed cysts. Whenever a chain of cysts gets broken, the cysts that cannot connect to a nearby hive begin taking damage until they die.

<b>The idea:</b>

To make infestation spreading more dynamic, and to give aliens more power to solidify their infestation and ninja expand, I propose giving the alien commander the ability to create a new structure which can sustain cyst chains. This structure is built from a Drifter and does not need to be placed on infestation. It would look something like a large glowing bulb, somewhere around the size of an arms lab. This would put it between a cyst and a hive in terms of size.

I'll bet this would make infestation spreading much less of a chore, having more places for infestation to recede to. Also, with the Marines losing power packs, I don't think there would be much overlap between the two races with infestation paths becoming less linear.

<img src="http://lh4.googleusercontent.com/-87AwTwdlea8/TstLC9i5qiI/AAAAAAAAABA/kv2YDdvyS1o/w320-h300-k/vesicle.jpg" border="0" class="linked-image" />
<i>Cyst concept #5, with a bunch of #1's for size comparison to a current in-game cyst</i>

Comments

  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    So your proposing something that is essentially a cyst, but does not require chaining to a hive?

    That defeats the purpose of cyst chaining doesn't it? I guess you could increase cost, but again, kind of breaks the chain mechanic.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    The chain mechanic is really annoying though, it makes every other structure more or less useless because why would you bother attacking them? Just kill a cyst and the entire chain collapses.
  • BarerRudeROCBarerRudeROC Join Date: 2010-10-01 Member: 74264Members
    It'd make the game too complicated IMO
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    It makes it less complicated, because rather than relying on networks all the time, you have more standalone infestation patches which you can expand with cysts.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Frankly i'd think this would make spreading infestation too easy.

    Lets say you were putting a hive up in Data Core, the come could just drop a vesicle in Data core and then let your gorges go to town placing hydras very early in the game.
    You could also just place a vesicle in Reactor and Crevice to skip the connection between the hive and the resource tower early on. Unless you make them cost a ungodly amount of resources or implement some sort of gimmicky restriction, i don't see how you could prevent this.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited November 2011
    nvm, thought this was the official idea
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1886216:date=Nov 23 2011, 12:29 AM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Nov 23 2011, 12:29 AM) <a href="index.php?act=findpost&pid=1886216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Frankly i'd think this would make spreading infestation too easy.

    Lets say you were putting a hive up in Data Core, the come could just drop a vesicle in Data core and then let your gorges go to town placing hydras very early in the game.
    You could also just place a vesicle in Reactor and Crevice to skip the connection between the hive and the resource tower early on. Unless you make them cost a ungodly amount of resources or implement some sort of gimmicky restriction, i don't see how you could prevent this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    30 res seems reasonable for a cost, it's expensive but not prohibitively so, and would be well worth it in specific locations.

    I don't generally think balancing by cost is a good idea but this really is something you can balance by cost, it doesn't work much better if you spam it.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    we got hives, which can sustain cyst chains :) and cost is also horrible (50res now), and building of hive takes long time ... and it suits game very well :)

    .. don't forget incoming feature: Random start location :)
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