Question abou textures(if its goin to annoy you...

Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
<div class="IPBDescription">Dont read it)</div>How do i have textures loaded from multiple directories without it giving a bug cant load the textures, like how do i have it set up for the nstr directory textures and valve textures only using valve textures for a valve map but not getting some error where it thinks its using an nstr texture

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    If you hunt in the /nstr/tools/ directory, you'll find information on how to do this with the aid of Merl's Zoner's Tools.
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    When im running an nstr map and use textures from that directory, and i have in the options the .wad's in the valve directory set it says it cant find those, whats with that?(hope that helps you understand the question because i dont understand the answer)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmm, this happened to me with v1.5 of Merl's tools, denno if i was doing something wrong but it wouldn't load the fade texture from Halflife.wad, even when internally compiled <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Check that ur running HL with '-game nstr' on the end of it, otherwise it'll load it up in normal Halflife and won't be able to find the NSTR wads.
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Merkaba, what i mean is if i have wads from each directory like valve, nstr, and tfc it gives me an error about the wads from nstr when im making a map using the Valve setup
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Don't use the Valve setup then.... I'm still not really following you here... WC should be set up for NS specifically. Not Half-Life.

    What do you mean by 'setup'?

    I'm assumuing you mean the config screen you get when you click on Tools/Options/Game Configurations.

    <b>If so, here is my setup:</b>

    Configuration: NS

    Game Data Files: C:\Program Files\Worldcraft\ns.fgd

    Texture Format: WAD3

    Map Type: HalfLife / TFC

    Default PointEntity Class: light

    Default SolidEntity Class: func_wall

    Game Executable Directory: C:\SIERRA\Half-Life

    Mod Directory: C:\SIERRA\Half-Life\nstr

    Game Directory: C:\SIERRA\Half-Life\nstr

    RMF Directory: C:\Program Files\Worldcraft\maps\NS

    <b>Also make sure this is in your "Textures" tab:</b>

    C:\SIERRA\Half-Life\nstr\ns.wad



    You would, of course, want to change the directories to match those on your system, but you get the point. If doesn't help... well, I really don't know what the problem is. From what I understand, you are trying to compile or run a NS map with NS textures, using the defalut Valve HL WC config. Is this the case? I really don't know what you are trying to tell us here...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    OH! Now I think I understand... You can create a natural selection map with it's textures and everything just fine, but when you try to create a HL, CS, TFC, etc map... you get an error about the NS.WAD.

    That's because the ns.wad is NOT IN your HL/TFC/CS folders... you need to manually remove it from the "textures" tab each time you want to make a level for a different mod/game. It doesn't matter if you are using any ns textures or not... it will still include some stuff in the bsp telling the game that it MIGHT use that wad. (Not very technical, but it gets the point across)

    Also make sure there isn't any non-default wads currently listed in your Textures tab. They aren't in the nstr folder, so they will cause an error when you try to run an NS map.

    There is a way to avoid having to manually do this, and as Merkaba said in the very first reply... there is documentation on how to do this in the nstr\tools folder.



    <!--EDIT|ken20banks|Mar. 22 2002,16:29-->
  • Scottc1988Scottc1988 Join Date: 2002-03-19 Member: 334Members
    Thanks, thats what i was saying, changing it manually for each type of map, ugh
Sign In or Register to comment.