Weapon production

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">NS1 + NS2, prevent 999+ resource</div>
I have an idea about marines getting their own weapon.

You know, at previous NS1, commander drops weapons for marines and marines picks it up.

Now, at NS2, marines gain pres and individually buy weapons.


Both ideas have problem, but i'd love to combine two.

Of cource, marine commander should upgrade and unlock weapons, but after that, commander should regularly produce the amount of weapons.

I hope you've understood, but this is example to clarify.


When commander clicks armory,

10 SHOTGUNS ( 20 TRES )
20 SHOTGUNS ( 35 TRES )

advanced armory

10 GRENADE LAUNCHERS ( 30 TRES )
20 GRENADE LAUNCHERS ( 50 TRES )


only when produced, marines can buy just those amount of weapons just like now by pres at armory.
This will let marines can have real strong rush just like NS1, and more tactical at using resources.

Comments

  • CataclyzmCataclyzm Join Date: 2005-01-06 Member: 33031Members
    What is wrong with the current (NS2) system? Maybe if I understand what you see is the problem, maybe I'll understand the solution your trying to implement to overcome the issue.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    You really only see that amount of resources in unorganized public games, where no one is playing to end the game.
    I feel that this is a solution to a non-existent problem.
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