Carnivor vs herbavor
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">What are those rediculous teath for</div>Ok so you get health as a skulk if your on infestation, what are you a cow grazing? But you get health faster if you next to a hive or Craig's maybe eating local bugs or something, now what if you could eat that corpse you just created, sure if you have frenzy you get health for a kill but that's more adrenalin...
Solution let aliens "use" dead bodies and eat them to get health and while doing so they are stationary and more vulnerable..... After all what is the point of those big teeth if your not going to eat what you kill
What's more think of the animation from the skulks in mouth view as you swollow a hand...
Oh and as corpses decay they aren't edible so they disapear as normal. skulks like the fresh blood
Solution let aliens "use" dead bodies and eat them to get health and while doing so they are stationary and more vulnerable..... After all what is the point of those big teeth if your not going to eat what you kill
What's more think of the animation from the skulks in mouth view as you swollow a hand...
Oh and as corpses decay they aren't edible so they disapear as normal. skulks like the fresh blood
Comments
At least that's how I've always seen the Kharaa, as one big living breathing creature.
In terms of gameplay, i think having the infestation absorb dead bodies to gain team res is a better idea. Otherwise the combat support the Gorge does at the front line becomes less important, if the aliens can heal from corpses...
Risky business when you're basically the initial focus of marine attention, as a dead Gorge usually stops an alien push dead in it's tracks or at least repels is for the time being so the marines have some breathing room to regroup.
If you want to chomp on corpses to relieve your boredom, go right ahead. Nothing's stopping you from doing that now.
Giving Skulks the ability to completely restore their health in any area with "recent" combat is a completely different suggestion, and one that dramatically shifts the early-game balance of power.
never said completely restore, but yes i think aliens should be able to regain some health, its a long walk back to the hive, and with out regen or the connivance of a gorge the alternative is to feed the rines and re spawn...
If you want give the rines a morphine syringe they can buy to give them a little extra ...
If you want give the rines a morphine syringe they can buy to give them a little extra ...<!--QuoteEnd--></div><!--QuoteEEnd-->
What's the point of setting up a forward base or investing player slots in a Gorge to support a push if you can just frenzy & feed yourself back up after every combat? For marines: Why bother with assault bases when you can just weld your teammate and pop a needle after each fight? If we're going to dumb down gameplay by putting in these gimmicky mechanics, we might as well just automatically refill everyone's health when they go 7 seconds without taking damage.
Or maybe just rework frenzy to be skulk only and work this way?