Simplified hydra hitboxes
swalk
Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
<div class="IPBDescription">From Schimmel's mod on HBZ</div>I really like these simplified hitboxes for the hydras from Schimmel's unofficial hotfixes mod on the HBZ server.
It makes it possible to hide behind them as a gorge, and it makes them more possible hitting for the marines.
Hydras can be placed in positions where you can't see the root, but it can still shoot at you.
Which means that you can't do any significant damage at range, as you would waste most of your ammo on the walls.
I say; put Schimmel's hydra hitboxes in the patch, it's good for gameplay, and performance.
Let's see some <b>+1</b>'s
It makes it possible to hide behind them as a gorge, and it makes them more possible hitting for the marines.
Hydras can be placed in positions where you can't see the root, but it can still shoot at you.
Which means that you can't do any significant damage at range, as you would waste most of your ammo on the walls.
I say; put Schimmel's hydra hitboxes in the patch, it's good for gameplay, and performance.
Let's see some <b>+1</b>'s
Comments
+1
Although now it is a bit easier to see if you are hitting an alien due to the "blood" splats.
I guess we'll have to see what the devs think about it.
A vanilla lvl 3 marine that actually hits the hydra will kill it in rougly 2 seconds (500 health, and the marine empties a 650 hit rifle clip in 2.7 sec).
Pretty much the only thing that don't makes hydras useless is that they are hard to hit.
It makes it possible to hide behind them as a gorge, and it makes them more possible hitting for the marines.
Hydras can be placed in positions where you can't see the root, but it can still shoot at you.
Which means that you can't do any significant damage at range, as you would waste most of your ammo on the walls.
I say; put Schimmel's hydra hitboxes in the patch, it's good for gameplay, and performance.
Let's see some <b>+1</b>'s<!--QuoteEnd--></div><!--QuoteEEnd-->
We are adding a new feature into the engine which will allow the artists to designate multiple collision representations for different purposes (bullet collision, rag doll, commander selection, player movement, etc.). We'll use this to adjust the Hydra hitboxes to make shooting them easier, as well as creating a very simple non-animation model of them for movement. So, we don't want to include Schimmel's change because it's a hack that will become obsolete when that feature is available (we're targeting Build 190 for that).
There's a balance we have to maintain between making the currently released build as good as possible while keeping a sensible development process.
A vanilla lvl 3 marine that actually hits the hydra will kill it in rougly 2 seconds (500 health, and the marine empties a 650 hit rifle clip in 2.7 sec).
Pretty much the only thing that don't makes hydras useless is that they are hard to hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
Frankly, I'd prefer the easier-to-hit hydras balanced out by reducing their cost (to something like 5 PRes). I view hydras role as more of a deterrent that slows down marine attacks rather than as an effective defense. A lvl0 marine should be able to kill a hydra farm imo, but it should take him much, much longer than an upgraded or gl marine.
There's a balance we have to maintain between making the currently released build as good as possible while keeping a sensible development process.<!--QuoteEnd--></div><!--QuoteEEnd-->
Good to hear that a better solution is coming. Looking forward.