Simplified hydra hitboxes

swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
<div class="IPBDescription">From Schimmel's mod on HBZ</div>I really like these simplified hitboxes for the hydras from Schimmel's unofficial hotfixes mod on the HBZ server.
It makes it possible to hide behind them as a gorge, and it makes them more possible hitting for the marines.
Hydras can be placed in positions where you can't see the root, but it can still shoot at you.
Which means that you can't do any significant damage at range, as you would waste most of your ammo on the walls.
I say; put Schimmel's hydra hitboxes in the patch, it's good for gameplay, and performance.
Let's see some <b>+1</b>'s

Comments

  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    edited December 2011
    The tiny hydra hitboxes are ridiculous. They sure add higher skillcap to the game but also make it easy to abuse the hydra hitbox. Also, shooting immobile targets that have tiny hitbox is not very fun nor intuitive.
    +1
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I agree.

    Although now it is a bit easier to see if you are hitting an alien due to the "blood" splats.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Agree. Many players have complained about the hyrda hitbox for a long while. It's still a big issue.
  • culpritculprit Join Date: 2005-01-07 Member: 33527Members, Constellation
    I'm sure hydra tweaks will be more important now that you can place them just about anywhere. It's going to cause them to be used much more and make them more effective. I think making them easier to shoot would be a good change, but I'm a bit uncertain about gorges being able to hide behind them. It just seems the hydra wasn't designed with the NS1 OC in mind.

    I guess we'll have to see what the devs think about it.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    You are aware that hydras do 20dps? A single hydra takes 14 seconds to kill a lvl 3 marine (and 8 seconds to kill a lvl 0 marine), assuming the marine commander don't drop any medpacks.

    A vanilla lvl 3 marine that actually hits the hydra will kill it in rougly 2 seconds (500 health, and the marine empties a 650 hit rifle clip in 2.7 sec).

    Pretty much the only thing that don't makes hydras useless is that they are hard to hit.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited December 2011
    <!--quoteo(post=1887770:date=Dec 1 2011, 02:33 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Dec 1 2011, 02:33 AM) <a href="index.php?act=findpost&pid=1887770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really like these simplified hitboxes for the hydras from Schimmel's unofficial hotfixes mod on the HBZ server.
    It makes it possible to hide behind them as a gorge, and it makes them more possible hitting for the marines.
    Hydras can be placed in positions where you can't see the root, but it can still shoot at you.
    Which means that you can't do any significant damage at range, as you would waste most of your ammo on the walls.
    I say; put Schimmel's hydra hitboxes in the patch, it's good for gameplay, and performance.
    Let's see some <b>+1</b>'s<!--QuoteEnd--></div><!--QuoteEEnd-->
    We are adding a new feature into the engine which will allow the artists to designate multiple collision representations for different purposes (bullet collision, rag doll, commander selection, player movement, etc.). We'll use this to adjust the Hydra hitboxes to make shooting them easier, as well as creating a very simple non-animation model of them for movement. So, we don't want to include Schimmel's change because it's a hack that will become obsolete when that feature is available (we're targeting Build 190 for that).

    There's a balance we have to maintain between making the currently released build as good as possible while keeping a sensible development process.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1888021:date=Dec 2 2011, 11:41 AM:name=matso)--><div class='quotetop'>QUOTE (matso @ Dec 2 2011, 11:41 AM) <a href="index.php?act=findpost&pid=1888021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You are aware that hydras do 20dps? A single hydra takes 14 seconds to kill a lvl 3 marine (and 8 seconds to kill a lvl 0 marine), assuming the marine commander don't drop any medpacks.

    A vanilla lvl 3 marine that actually hits the hydra will kill it in rougly 2 seconds (500 health, and the marine empties a 650 hit rifle clip in 2.7 sec).

    Pretty much the only thing that don't makes hydras useless is that they are hard to hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Frankly, I'd prefer the easier-to-hit hydras balanced out by reducing their cost (to something like 5 PRes). I view hydras role as more of a deterrent that slows down marine attacks rather than as an effective defense. A lvl0 marine should be able to kill a hydra farm imo, but it should take him much, much longer than an upgraded or gl marine.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1888024:date=Dec 2 2011, 08:51 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Dec 2 2011, 08:51 PM) <a href="index.php?act=findpost&pid=1888024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are adding a new feature into the engine which will allow the artists to designate multiple collision representations for different purposes (bullet collision, rag doll, commander selection, player movement, etc.). We'll use this to adjust the Hydra hitboxes to make shooting them easier, as well as creating a very simple non-animation model of them for movement. So, we don't want to include Schimmel's change because it's a hack that will become obsolete when that feature is available (we're targeting Build 190 for that).

    There's a balance we have to maintain between making the currently released build as good as possible while keeping a sensible development process.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good to hear that a better solution is coming. Looking forward.
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