Semi portable rine structures

maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">A little flex</div>You build an ops but realize it obstructs the line of sight for a turret... Solution put it in "mobile" mode, it powers down and coapsise and a rine can "use" it and shuffle it around... Slowly.

Some structures you can pick up and move up stairs(turrets) others you can just push or pull into a corner (armory)

Gives a little flexibility without losing a structure all together

Forces com to work with team to organize and allows team to help com organize better with their on the ground perspective and first hand knowledge.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I wouldn't mind a pre-built collapsible Phase Gate for a Marine to haul to the frontlines :)

    I think Observatory, Sentry Turret and Phase Gate could have that option; Obs if it will get passive camouflaged alien detection that is (otherwise not very useful for rearrangement, other than the situation in your example)

    I'm a bit effy on the Armory, but it's mostly due to its size.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited December 2011
    You could make it a variation of the arc, arcs with scanners/teleporters/sentry guns on them instead of the regular gun.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    A problem I see with this is where players could intentionally/unintentionally grief the commander by not getting placement right. Sentry placement is already a pretty sensitive thing. I would think that at most, the commander should be allowed to move the sentries around instead of the players.

    Actually, this could cut down on sentry spam a bit in the commander can reposition them.
  • maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
    I guess we could install trailer hitches on the arcs
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