Where are we at and what's still planned?
Electr0
Join Date: 2011-10-31 Member: 130337Members
As we're nearing the end of another year and the game is coming along quite nicely, i was just wondering what's still to come?
I know there's probably not a comprehensive list of stuff they're going to add for certain, things change all the time, but what will it likely take to get to 1.0 and can we expect to see anything else afterwards?
I know there's probably not a comprehensive list of stuff they're going to add for certain, things change all the time, but what will it likely take to get to 1.0 and can we expect to see anything else afterwards?
Comments
Performance optimizations, Jetpacks, Prototype lab, Welder, Heavy EXO + Minigun, Alien new upgrade system, Shift, Onos, Final implementation of Dynamic Infestation, mo maps, map downloading, new HUD's, loading screens :P
And perhaps more in the dev's mind :)
And another chamber has yet to be released.
I remember seeing something of an organic nature theme early on, i think that would be great after playing in a cold dark industrial environment for so long.
Another new theme that will be out later is the clean laboratory theme.
Then you should be able to upgrade to two miniguns, or a railgun(which might do damage to fades in etheral?).
Then you should be able to upgrade to two miniguns, or a railgun(which might do damage to fades in etheral?).<!--QuoteEnd--></div><!--QuoteEEnd-->
That's cool, didn't know it would get so much firepower.
So is that all that's left then, i imagine the mod community might come up with something that goes official, will be interesting to see what happens.