Ingame Music
Laosh'Ra
Join Date: 2011-12-09 Member: 137232Members
(sorry if i missed any topic related to this, searching did not turn up anything for me)
well, the menu-theme is awesome. but ingame, there is nothing (for me at least, is this a bug or is there just no ingame music?)
so the only option is to listen to other music i have, but i'd really prefer some ingame music as that'd greatly influence the atmosphere.
is there anything planned?
well, the menu-theme is awesome. but ingame, there is nothing (for me at least, is this a bug or is there just no ingame music?)
so the only option is to listen to other music i have, but i'd really prefer some ingame music as that'd greatly influence the atmosphere.
is there anything planned?
Comments
there will be menu, and loading music, and currently 1 of the unreleased maps has music that plays in one of the rooms (a bar/nighclub)
ive used some of that round start ambient music from ns1 to make background sounds that can be used in maps so those will be in a few rooms in the next patch (summit alien start for example)
the original plan was to have musical 'stingers' like in left for dead when the infected get a tank and u hear his theme song. but we have decided against this, for a few reasons, one being that already the amount of sounds playing in the game has reached a saturation point where adding more sounds just makes things noisier and masks important sounds.
not sure about round start music, maybe. have to try it and go from there,
You could even go as far as to make waiting period before the game start have a more blue tinted hue if you're on the marine side or orange if you're on the alien side, followed by the current game-start dialogue cues currently used.
And something along the lines of Battlefield 3's very subtle musical cue right before a match ends could also fit, with some fast-paced but quiet tune slowly pick up until they reach either the current victory/loss themes, or possibly some more climatic themes that could be added later on.
While we are discussing music, are there going to be new music tracks to replace the old ones? the victory/defeat theme from natural selection 1 being here for instance?
Implement a HLSS for NS2 and your ears will never rest again.
thanks for your reply, i'm looking forward to it :)
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->not sure about round start music, maybe<!--QuoteEnd--></div><!--QuoteEEnd-->
how about a calm-before-the-storm theme which is replaced by the regular theme as soon as the first battle takes place? (e.g. when the first player dies, or the first player is hit by an enemy) the first could be calm but frightening, the second faster but still rather stuble (because you got a point, it should not distract the players). these themese could fade out for locations where ambient music is playing.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->How about some music in the ready room then?<!--QuoteEnd--></div><!--QuoteEEnd-->
that sounds reasonable. i wonder if its possible to keep the loading-screen music (without interrupting it) until you start your first match?
either way, i trust you guys to do a good job with this.
@player
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Implement a HLSS for NS2 and your ears will never rest again.<!--QuoteEnd--></div><!--QuoteEEnd-->
i figure this is an ingame music player? it's no big deal to listen to music while the game is playing (you can even use global hotkeys to skip through the tracks in winamp or to adjust the volume) but i don't have that much music which fits as nicely as it should. sure, it works, but i think well-themed ingame music and sounds have much more influence on the atmosphere than everything else combined.
That was a nice touch Dice did with that, could work well in ns2 with the last tech point % for a nice dramatic ending.