SMAA

dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
I found this yesterday, looks promising.
<a href="http://www.iryoku.com/smaa/" target="_blank">http://www.iryoku.com/smaa/</a>

Maybe this is something for UWE? ;)

Comments

  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    Wel dunno if it's good for NS2, but this type of thing should at least be implemented in console games wich always lack of AntiAliasing!
  • suttysutty Join Date: 2010-08-01 Member: 73403Members
    edited December 2011
    I cant read the source at the moment, but is the the AA sampling used in mods like icenhancer for skyrim?

    The issue I see using these in an online game is .dll hook into the exec, meaning any anti cheat software may pick it up and ban you...

    Infact if you read this thread <a href="http://www.overclock.net/t/1179084/rage3d-injectsmaa-v1-1-subpixel-morphological-antialiasing" target="_blank">SMAA Overclock.net</a> people mention it been picked up in BF3 :)
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    Some sort of AA was added recently, though im not sure if it's proper AA of if it's just a filter as there's no option for different levels, id hope it's using the proper GPU hardware at least?
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I've never entirely seen the appeal of AA, it kills every computer I've tried to run it on and pixellation has never annoyed me.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    In the not so distant future we will have screens with resolutions higher than what our eyes can see. I guess AA will become unnecessary then.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I like to think I have built in AA/HDR/CC rather than short sightedness/photosensitivity/colourblindness.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--quoteo(post=1891302:date=Dec 22 2011, 02:44 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Dec 22 2011, 02:44 PM) <a href="index.php?act=findpost&pid=1891302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've never entirely seen the appeal of AA, it kills every computer I've tried to run it on and pixellation has never annoyed me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You are a monster. The jaggies distract me entirely from any game I play without some form of Anti-Aliasing.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Hmm, strange. Like I said it's never really annoyed me, AA does make it look a bit nicer certainly but it always seems to cause a big performance loss and I'd much rather put that processing time into something like say the atmospheric effects or whatever.
  • stickybootstickyboot Join Date: 2004-01-29 Member: 25711Members, Constellation
    <!--quoteo(post=1891324:date=Dec 22 2011, 08:21 AM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Dec 22 2011, 08:21 AM) <a href="index.php?act=findpost&pid=1891324"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hmm, strange. Like I said it's never really annoyed me, AA does make it look a bit nicer certainly but it always seems to cause a big performance loss and I'd much rather put that processing time into something like say the atmospheric effects or whatever.<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS2 does not use a traditional AA method. It uses FXAA, a post processing effect that has little impact on performance. The tradeoff, is that it will not look as crisp as more intensive AA methods.
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    <!--quoteo(post=1891356:date=Dec 22 2011, 03:09 PM:name=stickyboot)--><div class='quotetop'>QUOTE (stickyboot @ Dec 22 2011, 03:09 PM) <a href="index.php?act=findpost&pid=1891356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 does not use a traditional AA method. It uses FXAA, a post processing effect that has little impact on performance. The tradeoff, is that it will not look as crisp as more intensive AA methods.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I had a feeling this was the case, id hope they add the proper hardware aa in the future.

    Though it's true aa is not as necessary when you get to 1080p and higher but it still makes a nice difference, until we have high resolution/smaller pixels for a given screen size its better to have it on.
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1891358:date=Dec 22 2011, 10:32 PM:name=Electr0)--><div class='quotetop'>QUOTE (Electr0 @ Dec 22 2011, 10:32 PM) <a href="index.php?act=findpost&pid=1891358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I had a feeling this was the case, id hope they add the proper hardware aa in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Afaik, proper AA in deferred renderers are a pain in the ass to code.
    MSAA is not really that good either, since it just makes edges look good, but shaders, transparent textures, etc. are still aliasing, while FXAA at least covers the whole screen, even if it blurs everything a bit and it is easy to implement. This SMAA looks really good, maybe Max should look into it.
    I'd really like to have the performance surplus to force SSAA in games. :D
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