Suggestions for gun drop and Whips

QuantumPhysicszQuantumPhysicsz Join Date: 2004-02-29 Member: 26972Members
1) The guns being dropped by a dead marine goes away far too quickly. When I die, run pick up the gun, die again, the second time i go back the gun will be gone. Is it possible to make it stay there like NS1 for the same period of time after each pick up of the weapon?


2) "Whip Trains" are way OP-ed to deal with when there are 5 whips that run faster than you instantly burrow around you while your trying to get away.

Comments

  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    In my opinion, guns should be removed after 10 seconds so you can never pick up your own gun.
    It would become way too easy when defending, too constantly die when pushing forward, just to respawn and get your gun back for free.

    I don't really understand point 2
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited December 2011
    Whips are really overpowered at the moment. No doubt about that.
    They tried to make them more useful by increasing walking speed, hp and made them whack grenades back.
    But it just made them incredibly overpowered.
    I like the walking speed, but the hp increase is far too much now that they can't take dmg from grenades.
    And then, there is also the bug where they attack while they deploy, which is already being adressed.
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