Particle system library
Mouse
The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">For those who can't figure it out</div>The title may mislead you but i know nothing about particle systems even after reading all the tutorials i could find.
So i propose that people use this topic to post different particle system configurations for those of us (like me)who can't figure out particle systems (like prefabs)
So i propose that people use this topic to post different particle system configurations for those of us (like me)who can't figure out particle systems (like prefabs)
Comments
or click <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=69" target="_blank">here</a>
It's already been done. Sortof. I am of the opinion that it's such a cool thread it should be stickied, but it hasn't yet, so you'll occasionally have to root through the rest of this mapping garbage to find it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I've posted a couple times in there, so have other people. It doesn't cover only particles, just, well, groovy effects of all types <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
-Jacius
but i want to put snow in one of my maps and i haven't figured out how to do it
You know de_survivor? 3D_Mike made it, and he WAS going to make a NS map, which surely would be entered in the official release, but alas, he is gone. You can ask him in his forum.
<b>1 func_illusionary:</b> <i>Place this at the point where you want the snow to start. Make sure it doesn't overlap any other solid or entity.</i>
Height: 112 units
Width: 224 units
Length: 224 units
Name: snowmaker
Render mode: Additive
Fx amount: 0
<b>1 env_particles_custom:</b> <i>Place anywhere</i>
Name: snowfall
Generation source: snowmaker
Generation shape: box
Sprite: sprites/whateversnowspriteyouwant.spr
Sprite animation frames: 1
Max number of particles: 50
Generation rate: 50
Particle size: 5
Particle system life: -1
Particle life: -1
Starting velocity shape: box
Starting velocity params: -30,-30,-20,30,30,-100,0,0
Particle scale over lifetime: 1
Max alpha: 0.4
Flags (check the following):
Start on
Particle density
Collide
<!--EDIT|Relic25|Mar. 22 2002,09:34-->
now to test it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
i'm thinking of starting up a thread for my map ns_frigid but since i don't have screen shots and probably won't for a little while and yeah
thank you and goodnight