Particle system library

MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">For those who can't figure it out</div>The title may mislead you but i know nothing about particle systems even after reading all the tutorials i could find.

So i propose that people use this topic to post different particle system configurations for those of us (like me)who can't figure out particle systems (like prefabs)

Comments

  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=69" target="_blank">http://www.natural-selection.org/cgi-bin....=4;t=69</a>

    or click <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=69" target="_blank">here</a>

    It's already been done. Sortof. I am of the opinion that it's such a cool thread it should be stickied, but it hasn't yet, so you'll occasionally have to root through the rest of this mapping garbage to find it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    I've posted a couple times in there, so have other people. It doesn't cover only particles, just, well, groovy effects of all types <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    -Jacius
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    yeah i know the one
    but i want to put snow in one of my maps and i haven't figured out how to do it
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <a href="http://www.lanmaniax.com" target="_blank">LanManiaX</a>
    You know de_survivor? 3D_Mike made it, and he WAS going to make a NS map, which surely would be entered in the official release, but alas, he is gone. You can ask him in his forum.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Here is a configuration for a snow effect for a small area.  It's based on a rain effect in ns_bast, so that's where some of the numbers came from.  If you need it to cover a larger area, just increase the width and length of the func_illusionary and increase the maximum particles and generation rate.  You may also need to tweak the starting velocity parameters.  Oh, another difference is that, for rain, I had the world gravity flag checked, since I wanted the rain to accelerate.  You wouln't do this for snow.

    <b>1 func_illusionary:</b> <i>Place this at the point where you want the snow to start.  Make sure it doesn't overlap any other solid or entity.</i>
    Height: 112 units
    Width: 224 units
    Length: 224 units
    Name: snowmaker
    Render mode: Additive
    Fx amount: 0

    <b>1 env_particles_custom:</b> <i>Place anywhere</i>
    Name: snowfall
    Generation source: snowmaker
    Generation shape: box
    Sprite: sprites/whateversnowspriteyouwant.spr
    Sprite animation frames: 1
    Max number of particles: 50
    Generation rate: 50
    Particle size: 5
    Particle system life: -1
    Particle life: -1
    Starting velocity shape: box
    Starting velocity params: -30,-30,-20,30,30,-100,0,0
    Particle scale over lifetime: 1
    Max alpha: 0.4

    Flags (check the following):
    Start on
    Particle density
    Collide



    <!--EDIT|Relic25|Mar. 22 2002,09:34-->
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    Heres a .map of a snowfall PS i made a while back, this once acctually makes the snowflakes lay on the floor, but they do have to fade after a while, so its best if you make the floor underneath the snow a white colour.
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    and heres the actual file   <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    thanks guys.

    now to test it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    For even better results, use this sprite. It's an animating snowflake that drifts back and forth, perfect for lazy snowfalls without any wind. You have to set the animation over lifetime field appropriately, and give the particles a lifetime (You can't set it to infinite), but it should look fine. I haven't tried it yet though.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    OCTET Stream? Hmmm, this message board thinks my .spr file is a Quicktime file of some sort. Here's a zip of the same .spr
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Or, if you missed this, you can check out <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=790" target="_blank">this tutorial.</a>  It goes into all the specifics of what everything does.  It doesn't ahve any examples, or anything, though.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    yeah i've been there

    i'm thinking of starting up a thread for my map ns_frigid but since i don't have screen shots and probably won't for a little while and yeah

    thank you and goodnight
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