Thoughts inspired by the new build
internetexplorer
Join Date: 2011-10-13 Member: 127255Members
<div class="IPBDescription">And what a build it is...</div>Okay, first off, the new build is excellent.
Now, there are a few things I've thought of while playing it and I want to hear your thoughts!
1. New Lerk movement - like or dislike?
I like the "strafing=leaning" mechanic because it will make it more intuitive to weave around in the air (to mess with someone's aim) while aiming spikes. I could do with the speed cap being raised or more air control (or both!). Lerk is still really fun, especially now that the spore clouds look extremely cool.
2. Mines are already annoying
Not quite sure how else to say this, but there's hopefully a way to make them less so without a hard limit per area like turrets.
3. Lessons from TF2:
- Spawn timer text should be set against an opaque background, for readability. White text on top of moving infestation is straining and that's not cool!
- Recognizability of guns - you can tell that I'm a lerk/skulk/gorge/fade, so why do I need to hear you shoot or be in hugging distance to know if you have a shotgun or a rifle? Makes playing lerk a real pain...this could probably be done without a lot of art asset changes by altering the marines' poses to be more distinct with each gun equipped (the flamethrower is already like this but the others arent, in my opinion)
4. Input latency is dramatically improved
Seriously, whatever wizardry you guys were doing with the high speed cameras and stuff must have paid off.
5. Hit sounds
It might be nice to try a "client-wide" hit sound like in Quake/TF2, rather than for specific classes/weapons. Leave it as an option for players to turn on or off (maybe they prefer to just use the flickering crosshair, maybe they don't, etc)
6. Crash
There seems to be a crash bug right now as well. I realize that's a really nebulous statement but I've had it twice in the last while..
7. A way to record demos would be really nice
Obviously it's a lot of work to implement and there are other priorities, but it would help *some of us* get the word out about this game by recording high fps videos without needing a $3000 video editing machine. Plus you can trade them around, study and improve at the game etc.
Now, there are a few things I've thought of while playing it and I want to hear your thoughts!
1. New Lerk movement - like or dislike?
I like the "strafing=leaning" mechanic because it will make it more intuitive to weave around in the air (to mess with someone's aim) while aiming spikes. I could do with the speed cap being raised or more air control (or both!). Lerk is still really fun, especially now that the spore clouds look extremely cool.
2. Mines are already annoying
Not quite sure how else to say this, but there's hopefully a way to make them less so without a hard limit per area like turrets.
3. Lessons from TF2:
- Spawn timer text should be set against an opaque background, for readability. White text on top of moving infestation is straining and that's not cool!
- Recognizability of guns - you can tell that I'm a lerk/skulk/gorge/fade, so why do I need to hear you shoot or be in hugging distance to know if you have a shotgun or a rifle? Makes playing lerk a real pain...this could probably be done without a lot of art asset changes by altering the marines' poses to be more distinct with each gun equipped (the flamethrower is already like this but the others arent, in my opinion)
4. Input latency is dramatically improved
Seriously, whatever wizardry you guys were doing with the high speed cameras and stuff must have paid off.
5. Hit sounds
It might be nice to try a "client-wide" hit sound like in Quake/TF2, rather than for specific classes/weapons. Leave it as an option for players to turn on or off (maybe they prefer to just use the flickering crosshair, maybe they don't, etc)
6. Crash
There seems to be a crash bug right now as well. I realize that's a really nebulous statement but I've had it twice in the last while..
7. A way to record demos would be really nice
Obviously it's a lot of work to implement and there are other priorities, but it would help *some of us* get the word out about this game by recording high fps videos without needing a $3000 video editing machine. Plus you can trade them around, study and improve at the game etc.
Comments
Not quite sure how else to say this, but there's hopefully a way to make them less so without a hard limit per area like turrets.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll just this here as it's not clear :)
Mines can be destroyed in a few ways
<ol type='1'><li>Bilebomb</li><li>Lerk Spikes</li><li>Infestation, placing cysts in minefields makes them all explode once the infestation touches them</li><li>Parasite (to a lesser extend with 10 shots at it)</li><li>One suicide skulk could take one out to create an entrance (not a good way for an attack though :P)</li><li>There is talk about making them trigger each other, if they are too close to each other</li></ol>
Sentries (turrets if you will :) ) can now be disoriented by using the Lerk spore as well, making them do way less damage
And Umbra now can stick to players, they will basically take a small cloud with them to protect them for a short amount of time outside of the Umbra cloud
I crashed as well, the final Lerk push into flight-control right on SkulkRush?, I haven't had a look at the server browser though. It was just a crash without anything in the log file :(
[edit]
I'm seeing the servers though...