Flamethrower damage issue,
Classic319
Join Date: 2010-11-06 Member: 74789Members
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I dunno, how dangerous flamer in this build(190).
But latest builds, i always felt that flamer are not good enough, drain energy?? It could be helpful, but still not enough individually.
I even dunno if my idea is already in game, but i think it will be good if aliens get more damages (+5~10%) as long as they catch fire.
I dunno, how dangerous flamer in this build(190).
But latest builds, i always felt that flamer are not good enough, drain energy?? It could be helpful, but still not enough individually.
I even dunno if my idea is already in game, but i think it will be good if aliens get more damages (+5~10%) as long as they catch fire.
Comments
But perfect against structures!
It is like the GL in NS1 but close-midrange.
But perfect against structures!
It is like the GL in NS1 but close-midrange.<!--QuoteEnd--></div><!--QuoteEEnd-->
Is it? i remember even at last build (189 or 188) flamer was really silly against structures. It took a hour to kill a single Crag i remember. But is it become efficient against structures again at this build? Then i'm satisfied.