FXAA Injector

zastelszastels Join Date: 2003-11-29 Member: 23731Members
<div class="IPBDescription">Better than AA</div>Hey I'm trying to get the FXAA injector to work in NS2 but it wont. I'm not the best at these sorts of things. I've gotten it to work in BF3 and it is great.

Any plans to make this work in NS2?

Comments

  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited January 2012
    NS2 uses FXAA...
    Try r_aa true in console.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1894471:date=Jan 14 2012, 04:50 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Jan 14 2012, 04:50 PM) <a href="index.php?act=findpost&pid=1894471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 uses FXAA...
    Try r_aa true in console.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Or put it in your options.xml file.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    It's not only for anti aliasing:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->FXAA Post Process Injection injects different post processing methods to games, like Anti Aliasing, Sharpening, Bloom, Color Tones etc.

    FXAA is a cost effective Anti Aliasing process done in one single pass, which means that it has virtual no impact on the overall system performance.
    That allows us to add additional passes and still keep the system requirement extremely low.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    <!--quoteo(post=1884134:date=Nov 7 2011, 08:47 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 7 2011, 08:47 PM) <a href="index.php?act=findpost&pid=1884134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not in Build 188, but I think that will be coming in the near future. The problem with ladders has to do with a bug in the trigger system, and now that we've got Dushan focusing on physics/collision related tasks we'll be able to get to this sooner.


    I decided to bump this up after seeing what a difference it made on my machine in Battlefield 3. My machine can only handle BF3 on low settings, but I found turning this on up made a significant improvement in the look of the game. I don't feel like it's making that much of a difference in NS2 for whatever reason, but it was easy to add; I just dropped in Timothy Lottes FXAA shader, which BF3 also uses.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats all I just found. Atleast he uses his dll.
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