In the first 3-4 mins Mines can be great. Also 2 Marines with SG that can aim protect a base against almost everything in the first 6min. Sentrys do a good job in mid to late game if they cover eachother. Also the GL can do a great job against a horde of Skulks. Or an early obs to scan a possible cloak skulk rush.
So there isn't a real counter to a skulk rush, it depends alot on the sytuation (where are my marines, do I have mines, SG researched etc.) And that is the meaning of a rush. Attack an unprepared enemy with a high DMG output, else it would be a schootingrange for Marines.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
Mines.
Its only 10TRes to research and 10PRes/2 mines to buy. You can get them quick and then don't need 2-3 marines to loiter in the base. I'd say get 2-3 marines to buy them and sprinkle them liberally around the IP, CS, Armory, and powernode.
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edit: also, pressure and map control.
Sentrys do a good job in mid to late game if they cover eachother.
Also the GL can do a great job against a horde of Skulks.
Or an early obs to scan a possible cloak skulk rush.
So there isn't a real counter to a skulk rush, it depends alot on the sytuation (where are my marines, do I have mines, SG researched etc.)
And that is the meaning of a rush. Attack an unprepared enemy with a high DMG output, else it would be a schootingrange for Marines.
Its only 10TRes to research and 10PRes/2 mines to buy. You can get them quick and then don't need 2-3 marines to loiter in the base. I'd say get 2-3 marines to buy them and sprinkle them liberally around the IP, CS, Armory, and powernode.