Whip movement
elodea
Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
Whip movement feels dreadfully slow in regards to the new whip turning. Now that the hitbox is correct (thank god!), the whip seems a bit too clumsy such that you cant harrass, make use of LOS, and deny area effectively at all without it dying incredibly quick. The new whip has speed, yet it does not have mobility. The added turning speed doesn't add anything and i would suggest lowering it or removing it all together... The only thing this change hurts is micromanagement potential whereas mindlessly spamming whip marches isnt affected at all. I dont see how this is a beneficial change tbh.
Turning delays are incredibly frustrating in RTS's and i feel the only factor that should be balanced is whip movement speed. Theres a good reason why great RTS's don't have turning delays other than on incredibly tanky units. Slower movement speed can be coped with by clever use of LOS, but turning delays dont promote clever play at all. For example, if i am charging a whip at a marine, the only choice i would now have is to continue charging as turning around is so slow it nets me nothing but a whip death. Its one directional, unengaging and frankly boring. While bombard is fun to play around with for a while in regard to its long range, i feel we're basically almost back to how whips were before - as static defense too vulnerable for marching around.
Turning delays are incredibly frustrating in RTS's and i feel the only factor that should be balanced is whip movement speed. Theres a good reason why great RTS's don't have turning delays other than on incredibly tanky units. Slower movement speed can be coped with by clever use of LOS, but turning delays dont promote clever play at all. For example, if i am charging a whip at a marine, the only choice i would now have is to continue charging as turning around is so slow it nets me nothing but a whip death. Its one directional, unengaging and frankly boring. While bombard is fun to play around with for a while in regard to its long range, i feel we're basically almost back to how whips were before - as static defense too vulnerable for marching around.