Shell, Veil, and Spur
PsiWarp
Gifted GorgeRichmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
<div class="IPBDescription">Opportune Gorge relations?</div>Let's face it, as a Gorge, aside from the same old Heal Spraying and situational building speed-up, there aren't much else to do with Commander-built structures.
New in the recent build is the Kharaa upgrade system with 3 new alien buildings to boot. The Shell, Veil, and Spur are pretty much identical in function (maybe hidden abilities yet unannounced) as research chambers to be tucked in safely near the Hive. Perhaps these buildings could give the Gorge something fun to do while at home?
Idea off the top of my head:
1) Purchase with PRes for special building-related buffs that you can apply to any Kharaa building.
E.g.
Shell = Harden armor to absorb all incoming damage (no damage to health unless armor gone)
Veil = Cloaks the building, it will not be revealed when taking damage (temporary.)
Spur = Building regenerates energy faster when taking damage.
What have you got in mind?
New in the recent build is the Kharaa upgrade system with 3 new alien buildings to boot. The Shell, Veil, and Spur are pretty much identical in function (maybe hidden abilities yet unannounced) as research chambers to be tucked in safely near the Hive. Perhaps these buildings could give the Gorge something fun to do while at home?
Idea off the top of my head:
1) Purchase with PRes for special building-related buffs that you can apply to any Kharaa building.
E.g.
Shell = Harden armor to absorb all incoming damage (no damage to health unless armor gone)
Veil = Cloaks the building, it will not be revealed when taking damage (temporary.)
Spur = Building regenerates energy faster when taking damage.
What have you got in mind?
Comments
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115941" target="_blank">This.</a>