Mine fix

maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">TR. &. PR</div>Simple concept comm dosnt research mine he stocks them. Ex: comm goes to armory and purchases 20 mines for 10 res, now a rine can buy X number of those mines up to a carry limit but once the mines are gone the com has to buy more.

Mines are a valid weapon and should not have a limit in the way a turret does however they should be part of a larger strategy... If a comm wants to blow his res on giving you mines sure.

Long term end of game when rines have the res to spend on mines aliens should have the hive energy to counter with cycts.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    The problem is that they aren't like sentries - they're consumables. That means that they need to scale with the number of players in the game.

    If we had TRFK (Team Resource For Kill), then I would support this idea, since TRFK should, ostensibly, scale with the number of players. The same for medpacks and ammopacks. I might create a thread about this.
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