Natural Selection 2 News Update - NS2 Build 192 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 192 released here
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  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Let's hope you get it right this time :)
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    edited January 2012
    I can confirm that the damage types and mine damage are both working correctly now. These changes should have a huge impact!

    edit: actually mines are doing normal damage for some reason. Other forms of light damage seem fine though.

    I noticed the blink momentum affects vertical velocity far more than horizontal (I actually encountered that problem when I was working on my movement mod).

    Looks pretty good overall.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Not sure how I feel about the FT nerf.
  • AssasinxXxAssasinxXx Join Date: 2012-01-17 Member: 140983Members
    Very nice, very smooth patch, was fun playing against Murphy >=D
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    Since the patch, whenever I start NS2, It gets to the main menu then freezes (although the music still plays, so the game isn't entirely frozen.) If I'm fast enough, I can click into the server browser but it will still have frozen before I can click into a server.

    Am I the only one with this issue? It's the first time I've ever had any issues on the technical side with NS2.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Awesome changelog.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Simon did great on the sounds again. And the welder in the armory doesn't have the coming soon text anymore but you can't research it yet, what a tease.

    Well there is gonna be less mine spam, as they're pretty useless now. One fade taps a mine and blinks away and all the mines around the phasegate explode. And the damage isn't even that strong. My computer or servers performance is a bit jagged again compared to 191. But the res overflow is helping my lovely gorge art though.

    <a href="http://imgur.com/Mg87m" target="_blank"><img src="http://i.imgur.com/Mg87ml.jpg" border="0" class="linked-image" /></a>

    Can't wait for more news on Gorilla!
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    The game is getting so good! The Fade needs to be a lot less like what it is right now, to put it politely :)
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    edited January 2012
    Just got done playing a 192 game as tastes like skittles.
    Have to say, it's feeling pretty good as marine! Can't wait to try alien tomorrow.

    I do have to agree with IeptBarakat, though. It feels like my fps is much steadier in general in 191-192, but it also drops a lot more. Endgame combat starts to become a challenge to keep up with.


    I really like the res overflow - as a marine I was doing alright with a regular rifle, and just didn't upgrade to a shotgun for a while. As a result, I felt like I was helping my team a little by letting them take the overflow.
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    edited January 2012
    I can confirm there still is the alien commander Cyst placement bug in Data Core hive on Summit. Freezes my game when placing Pustules toward Ventelation just after the DC res node. It was freezing the game even if Pust was highlighted when in that hive.

    When making Drifters in the Xroads hive they would take off out of the hive, not sure where they were going.

    I would select Whips and then hit the "upgrade" in X roads hive and it would make selection screen blank out like it was not selecting it.

    I have Nvidia cards if that helps.
  • WebbieWebbie Join Date: 2003-12-26 Member: 24769Members
    Big improvement, the game is suddenly very playable now that mines and alien armor are fixed!
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1895695:date=Jan 19 2012, 06:10 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jan 19 2012, 06:10 AM) <a href="index.php?act=findpost&pid=1895695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Simon did great on the sounds again. And the welder in the armory doesn't have the coming soon text anymore but you can't research it yet, what a tease.

    Well there is gonna be less mine spam, as they're pretty useless now. One fade taps a mine and blinks away and all the mines around the phasegate explode. And the damage isn't even that strong. My computer or servers performance is a bit jagged again compared to 191. But the res overflow is helping my lovely gorge art though.

    <a href="http://imgur.com/Mg87m" target="_blank"><img src="http://i.imgur.com/Mg87ml.jpg" border="0" class="linked-image" /></a>

    Can't wait for more news on Gorilla!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Mines ain't useless in my opinion, you must understand that people use mines for the wrong purpose. Mines are for defence. Putting mines around structors will prevent enemies to attack structors. Although it won't be very effective because alien would get close to an object, then go fast back and then go back to the object.
  • WebbieWebbie Join Date: 2003-12-26 Member: 24769Members
    <!--quoteo(post=1895703:date=Jan 19 2012, 02:00 AM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Jan 19 2012, 02:00 AM) <a href="index.php?act=findpost&pid=1895703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mines ain't useless in my opinion, you must understand that people use mines for the wrong purpose. Mines are for defence. Putting mines around structors will prevent enemies to attack structors. Although it won't be very effective because alien would get close to an object, then go fast back and then go back to the object.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They also create additional risk when assaulting marine territory (in much the same way that infestation does for the marines), and can be very effective at repelling groups of enemies.
  • azimaithazimaith Join Date: 2011-07-03 Member: 107686Members
    Good:
    Mines are not constantly being stood on at the moment.

    Alien armor helps a lot.


    Bad

    Alien hit detection seems to be having problems. I've been noticing a lot of bites that should be chomping down marines simply doing nothing.

    There's still serious issues with placing cysts on ceilings and walls, seemingly randomly they spawn unconnected though show a connected marker.

    Hydras are still awful, I had three taken out by a shotgun marines alone in the last game, he didn't even duck around a corner, he just ran around them in a circle, all three, and killed them all.

    Aliens still need to rush to succeed. Otherwise it's the same shotgun>GL>base spam that happened in every other iteration of the game.

    CC/Hive health is too low, which is the main reason why we rush at all.

    Ultimately there's still a ton of balance to do that Gorilla won't do a damned thing about because the game never gets to that late of a stage. It's GL/Shotgun spam early/game then base camp still.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1895690:date=Jan 18 2012, 09:37 PM:name=AssasinxXx)--><div class='quotetop'>QUOTE (AssasinxXx @ Jan 18 2012, 09:37 PM) <a href="index.php?act=findpost&pid=1895690"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very nice, very smooth patch, was fun playing against Murphy >=D<!--QuoteEnd--></div><!--QuoteEEnd-->

    GG :D

    <!--quoteo(post=1895691:date=Jan 18 2012, 09:41 PM:name=BearTaxi)--><div class='quotetop'>QUOTE (BearTaxi @ Jan 18 2012, 09:41 PM) <a href="index.php?act=findpost&pid=1895691"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Since the patch, whenever I start NS2, It gets to the main menu then freezes...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I haven't heard of that one. Please try to verify your files in Steam. If that doesn't fix it, try reinstalling the game. If you are still having problems after that please email me at brianc@thiswebsite.com with your log file.

    <!--quoteo(post=1895698:date=Jan 18 2012, 10:24 PM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Jan 18 2012, 10:24 PM) <a href="index.php?act=findpost&pid=1895698"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just got done playing a 192 game as tastes like skittles...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was playing with you! I was commander and you were doing the stuff I wanted you to do. Good job :)

    <!--quoteo(post=1895706:date=Jan 18 2012, 11:20 PM:name=azimaith)--><div class='quotetop'>QUOTE (azimaith @ Jan 18 2012, 11:20 PM) <a href="index.php?act=findpost&pid=1895706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's still serious issues with placing cysts on ceilings and walls, seemingly randomly they spawn unconnected though show a connected marker.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I noticed this too. We will sort it out for Gorilla.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Nice quick patch!
    Parasite/bite still has an awfully long delay such that parasite is pretty redundant though.
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    <!--quoteo(post=1895708:date=Jan 19 2012, 02:46 PM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Jan 19 2012, 02:46 PM) <a href="index.php?act=findpost&pid=1895708"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I haven't heard of that one. Please try to verify your files in Steam. If that doesn't fix it, try reinstalling the game. If you are still having problems after that please email me at brianc@thiswebsite.com with your log file.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Verifying the game cache fixed the issue, Probably should have tried that before posting here :P
    Thanks anyway!
  • IronsoulIronsoul Join Date: 2011-03-12 Member: 86048Members
    Fairly Standard Patch affair, good work. I have a few serious niggles though.

    While fps has increased a tiny bit (which is always good). Mouse lag has become seriously worse compared to build 191. Everything feels sluggish now, and the shotgun is no longer useful... hell, it's really hard for me t ohit anything again.

    In build 191, I could shoot lerks out of the sky with ease, now... spray and pray(mostly missing).

    I don't know why the mouse lag is significantly worse, it just is.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Fixed bug where a client would not properly go back to the main menu when there was an error during connection<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is still not fixed, the client still gets stuck if the password is not correct
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    Great build, my favorite part?
    "OK NOW, time for Gorilla."
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited January 2012
    Nice, will be funny to see the gorge spit effect on marine screen ^^
    The Gorilla Update will be epic, i hope so.
  • falcfalc Join Date: 2011-03-18 Member: 87128Members
    Just noticed 1 thing on ns2_rockdown while i was checking the console of my server:
    <i>Hive in location "Central Access" only generated 0 egg spawns (need 9). Make room more open.</i>
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Loving it all so far, much better balance. Only issue that really frustrates is when we get a big Dynamic Infestation overload. when gorges go mad the server becomes unstable and it makes end game fights really drop their FPS.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited January 2012
    That was a quick new build!

    There has been a small issue since the build 190 alien upgrade revamp: It is not possible to place cyst or create drifters from an un-tech-locked Hive. The Kharaa commander is forced to select a tech path within the first second of the game, in order to capture new Resource Nodes, which I think is rather unfair.

    I also noticed a minor issue with Whip pathing, where it stops short of the destination (~1 unit distance).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yeah, I noticed that as well, but didn't really give it much thought. Good point though :)
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    On ns2_summit with aliens spawning at old Marine Start, the pre-spawned RT dies. (unless this was a one off, HBZ #1 was acting up)
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    I think no one will buy mines now, they are so weak... i see no use for them except just wasting res on something completely crappy.

    Also, i keep freezing when placing a lot of cysts as alien commander.
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    edited January 2012
    It seems to me that ppl keep posting opinions without knowing what they talk about ("Get rid of alien com", "Fade needs more nerfing", "Mines are useless", "Game never gets to late stage", "CCs have too little HP")
    Come on guys.

    The change Log doesn't say anything about fixing the drifter bug?
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    <!--QuoteBegin-Changelog+--><div class='quotetop'>QUOTE (Changelog)</div><div class='quotemain'><!--QuoteEBegin-->reserve Fade velocity when coming out of blink.<!--QuoteEnd--></div><!--QuoteEEnd-->

    !!!
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    im iffy about the pres being capped at 100. i usually save for atleast 150 pres and that never is enough. putting it up to atleast 150 might be a better idea 100 is a little low. so somewhere between 100-150 might be better.

    think about all of the weapons you have to buy or if you are commander for aliens or marines you usually need that extra pres
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