Pres overflow

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Personal resources have now a limit of 100 per player. <b>Any overflow will be split amongst the other players on the team.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

This has great potential for tactical play. There should be a way to enable it manually.

Comments

  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Interesting idea, voluntarily sending your res to others. Might be prone to abuse though in the end game. What if most players on a team all funnel their res to a handful of players, enabling them to onos or exo over and over?

    I could also see new players being harrassed into turning off their res so that it isn't "wasted"
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    It would be very useful in competitive 5v5, where the team members can get funneled into their best role by having the rest of the team switch of pres for a while. It would also require a bigger opportunity cost, so if that player loses Onos or Exo, the whole team suffers: not just him.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    And it'd be annoying as hell in public matches, no toggle, the cap is a good idea and fine where it is.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    <!--quoteo(post=1895898:date=Jan 19 2012, 03:46 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Jan 19 2012, 03:46 PM) <a href="index.php?act=findpost&pid=1895898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And it'd be annoying as hell in public matches, no toggle, the cap is a good idea and fine where it is.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How would something completely optional be annoying?

    <!--quoteo(post=0:date=:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132)</div><div class='quotemain'><!--quotec-->Oh no I have the option to sacrifice some of my res to contribute to my team<!--QuoteEnd--></div><!--QuoteEEnd-->
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    While it would be neat, i'm not sure if it would work. As far as i know the tres/pres system was implemented specifically to allow balanced and consistent gameplay regardless of player numbers. If you connect pres to pres, then you start undoing this by once again bringing number of players in as a factor when it comes to lifeform/weapon timings etc.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    <!--quoteo(post=1895891:date=Jan 20 2012, 05:35 AM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Jan 20 2012, 05:35 AM) <a href="index.php?act=findpost&pid=1895891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Interesting idea, voluntarily sending your res to others. Might be prone to abuse though in the end game. What if most players on a team all funnel their res to a handful of players, enabling them to onos or exo over and over?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then that's an issue with the oni or exos being overpowered, not with the Pres distribution.

    Having said that, I'm not very keen on this Pres overflow thing at all.

    <!--quoteo(post=1895916:date=Jan 20 2012, 06:26 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Jan 20 2012, 06:26 AM) <a href="index.php?act=findpost&pid=1895916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While it would be neat, i'm not sure if it would work. As far as i know the tres/pres system was implemented specifically to allow balanced and consistent gameplay regardless of player numbers. If you connect pres to pres, then you start undoing this by once again bringing number of players in as a factor when it comes to lifeform/weapon timings etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was the idea, but I don't think it's working out as intended. Assuming it's unlocked, you could have your entire team going fade all at once, at little risk or cost to the team. The choice, if you can call it that, has become "saving up" = "win". Basically, in NS1, resources would have been sufficient to have SOME of your team upgrade (in a 6v6 game); but in NS2, resources are sufficient for ALL of your team to upgrade (in any size game).

    Some reasonings and thoughts on this, in <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115910&view=findpost&p=1895308" target="_blank">this thread</a> and <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115929&view=findpost&p=1895364" target="_blank">this thread</a>.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'm not keen on the 100 PRes cap, but if its going to be capped an overflow system is a nice way to reduce the harshness.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    i still say atleast move it up to 150 or something more than 100
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    I really like this change, and I think that it should stay exactly where it is.
    Being able to have more than 100 personal res resulted in the stalemates becoming longer than they should be.
    No options to give resources to teammates please, it defeats the purpose of weapon/lifeform timings.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    in a sense, marines are able to help each other already (help each other buy guns)

    aliens were missing this feature (helping each other evolve)

    im happy to have this feature in.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    We should be able to shut off our res and have it distributed to the rest of the team. You can already do it at 100 res, why not do it manually if you're a gorge happily working with 50?


    If you're against the idea, you're against teamwork.
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