Pres overflow
Raneman
Join Date: 2010-01-07 Member: 69962Members
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Personal resources have now a limit of 100 per player. <b>Any overflow will be split amongst the other players on the team.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
This has great potential for tactical play. There should be a way to enable it manually.
This has great potential for tactical play. There should be a way to enable it manually.
Comments
I could also see new players being harrassed into turning off their res so that it isn't "wasted"
How would something completely optional be annoying?
<!--quoteo(post=0:date=:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132)</div><div class='quotemain'><!--quotec-->Oh no I have the option to sacrifice some of my res to contribute to my team<!--QuoteEnd--></div><!--QuoteEEnd-->
Then that's an issue with the oni or exos being overpowered, not with the Pres distribution.
Having said that, I'm not very keen on this Pres overflow thing at all.
<!--quoteo(post=1895916:date=Jan 20 2012, 06:26 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Jan 20 2012, 06:26 AM) <a href="index.php?act=findpost&pid=1895916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->While it would be neat, i'm not sure if it would work. As far as i know the tres/pres system was implemented specifically to allow balanced and consistent gameplay regardless of player numbers. If you connect pres to pres, then you start undoing this by once again bringing number of players in as a factor when it comes to lifeform/weapon timings etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
That was the idea, but I don't think it's working out as intended. Assuming it's unlocked, you could have your entire team going fade all at once, at little risk or cost to the team. The choice, if you can call it that, has become "saving up" = "win". Basically, in NS1, resources would have been sufficient to have SOME of your team upgrade (in a 6v6 game); but in NS2, resources are sufficient for ALL of your team to upgrade (in any size game).
Some reasonings and thoughts on this, in <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115910&view=findpost&p=1895308" target="_blank">this thread</a> and <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115929&view=findpost&p=1895364" target="_blank">this thread</a>.
Being able to have more than 100 personal res resulted in the stalemates becoming longer than they should be.
No options to give resources to teammates please, it defeats the purpose of weapon/lifeform timings.
aliens were missing this feature (helping each other evolve)
im happy to have this feature in.
If you're against the idea, you're against teamwork.