Bile bomb 192 lol
maD maX
Join Date: 2010-01-28 Member: 70347Members
Ok so 1 of two things needs to happen 1 bile bomb needs to be reduced a bit or 2 ops need passive scannning....
5 games today where i got 2 gorges to cloak into rine base with regen. swarm and cara and bile the CC bam down before the becon even finished..
though it is kinda fun.
5 games today where i got 2 gorges to cloak into rine base with regen. swarm and cara and bile the CC bam down before the becon even finished..
though it is kinda fun.
Comments
I just want to point out that just because the PTs find a bug or point out a gameplay imbalance to us, it doesn't necessarily mean that UWE are able to fix / deal with it right away (or maybe we have more of a longterm solution to it that we want to apply, rather then a short term fix). So, there are going to be plenty of patches that go out with some large gameplay imbalances, and some obvious bugs, despite the hard work the PTs are doing to find and bring those to our attention.
--Cory
If the aliens can get cloaked gorges into your base, and you don't build an Observatory, then that seems like a valid strategic maneuver. If you can't scout and determine that the aliens have gone with a shade tech rush, then it is the marines failure that leads to gorges killing your CC.
It may be that Bile bomb still needs to be tweaked for balance, but these cloak rush tactics seem to just point to a failure of marines to use a counter tactic.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
And thats no problem at all - for now we can easily fix this in lua for servers (until official adjustments hit in the next official patch) :)
Was just a joke, seems like common sense that something might be overlooked/came to late or just needs to wait until the next patch - especially since patches fly at us like machinegun bullets atm :D
though it is kinda fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was the comm in a couple of them games, not cool madmax, not cool =(
Im quite sure it actually does this now! Atleast i've noticed it do this in game but dont recall seeing the change on the patch notes.
Skulk rushes is mostly due to <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115904" target="_blank">random spawns</a>
And the CC health nerf.
And the CC health nerf.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think there more reasons for the skulk rush. Just think about the rushes we pulled out in the static summit gather rounds we played coupel of days ago. We rushed from Atrium to Sub, with 4 skulks and Gorge and lost only 1-2 skulks and that happened while we had already destroyed the ip.
You could say it was because of the unfair teams but the fact is that this works pretty much everytime and we have seen it so many times in team games between game before the CC health nerf and random spawns.
Can someone show me that this isn't the case?
one rine or comm in base building, the rest split off into teams wandering throughout the map before an IP is even built, and then <i><b>bam</b></i> - four skulks in and unguarded base ripping everything apart.
a viable solution: start with an ip and make vents in bases weldable - this will force a skulk rush encounter to meet with one of those wandering teams.
But think about it if you played like CoD or CS and the rule of a server was "before you are able to access your weaponry you MUST enter this code: 867383 (into some console) and it randomized each time.. you would have no goddamn choice.. the same goes for NS.. if you want to respawn you better build your IP or I think you SHOULD lose.. it's the first task, always has been, always will be.....
5 games today where i got 2 gorges to cloak into rine base with regen. swarm and cara and bile the CC bam down before the becon even finished..
though it is kinda fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree, obs needs to be able to detect nearby cloaked aliens and structures again. Cloaked base rushes could happen at anytime and it would also make forward observatories a worthy resource cost.
It's a valid idea that has popped up in other threads (the thread about random starts).
Think of it from the new player perspective.
If 4 new players heard about the game...bought it ...and jumped on an empty server
the aliens could be winning every time....they could give up
all because someone did not build an IP.
Harsh and unobvious and worth discussing.
Was just a joke, seems like common sense that something might be overlooked/came to late or just needs to wait until the next patch - especially since patches fly at us like machinegun bullets atm :D<!--QuoteEnd--></div><!--QuoteEEnd-->
Technically, everyone who purchased/playing the beta is a playtester. I personally view the role of the internal playtesters as helping minimize the number of serious bugs, exploits, and crash problems so that the released builds are good enough to sufficiently test balance or other minor bugs.
Think of it from the new player perspective.
If 4 new players heard about the game...bought it ...and jumped on an empty server
the aliens could be winning every time....they could give up
all because someone did not build an IP.
Harsh and unobvious and worth discussing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Where will you draw the line pandering to the lowest common denominator, base-rushes are a legitimate tactic and shouldn't be thwarted for the sake of the incompetent (whom don't even bother to read up on the most basic of NS-mechanics). It also discourages relocations (or makes them less attractive than they otherwise would be).
Think of it from the new player perspective.
If 4 new players heard about the game...bought it ...and jumped on an empty server
the aliens could be winning every time....they could give up
all because someone did not build an IP.
Harsh and unobvious and worth discussing.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes if new players join a server and make no effort to learn anything about the game, they might lose that way once. ONCE.
it's completely normal for these sorts of phases to happen - the only way people will play this game for real is if they are taught that you can't do greedy things like having your whole team scouting or building, with no one left to spot for incoming enemies
the same is true for aliens, too - it's easy for a whole marine team to walk up and kill a hive if the aliens are all spread out being useless and ignoring their minimap
it's completely normal for these sorts of phases to happen - the only way people will play this game for real is if they are taught that you can't do greedy things like having your whole team scouting or building, with no one left to spot for incoming enemies
the same is true for aliens, too - it's easy for a whole marine team to walk up and kill a hive if the aliens are all spread out being useless and ignoring their minimap<!--QuoteEnd--></div><!--QuoteEEnd-->
The issue is clarity. Does a new player know they spawn from an infantry portal? Does a new player know they have to hold E on an unbuilt infantry portal to build it? Does a new player know they have to build an infantry portal?
@player: I didn't realise you were going to be writing the manual for official release. How's the progress so far?