Is refinery the only environment we can expect to see?
Electr0
Join Date: 2011-10-31 Member: 130337Members
Unless they have something we don't know being worked on it looks like this is all we got, i can't see anything new appearing any time soon at this rate, perhaps it's just me but i get tired of seeing the same old dark dirty theme and the game isn't even near finished yet, more maps would help and i know they're coming but i was hoping we might see something new, brighter, cleaner and more visually interesting, like plants, water, labs, spaceships, other worlds etc.
I have a feeling that even when we get all the game play features, weapons, structures, lifeforms etc, the game will feel somewhat lacking without different and visually interesting environments to play in, almost all other multiplayer games have a variety of map themes.
I guess we'll find out what everyone thinks after the tenth rocky/refinery/dark map.
I have a feeling that even when we get all the game play features, weapons, structures, lifeforms etc, the game will feel somewhat lacking without different and visually interesting environments to play in, almost all other multiplayer games have a variety of map themes.
I guess we'll find out what everyone thinks after the tenth rocky/refinery/dark map.
Comments
How much later on though is the question, if they're not being worked on now we'll be lucky to get anything in time for 1.0.
Not to mention there are a lot of map specific assets that might not be in the public-release, so every map will be somewhat unique in that respect.
Post-1.0, there will be maps in very different settings.
Assault: Steel/concrete grey
Dust: Sandy/rocky brown
Aztec: Bright/damp white
On the contrary, I dont want to fight aliens in candyland. We just need some new angles on the space-theme. A shiney new spaceship, Biodome, some part of a map you could move outside and walk in the snow, a tiney outdoor place like in Hera,...
Additionally, we have already started on a new art set, for a new internal map called Discovery, which is a scientific lab environment, and has a much cleaner, smoother, brighter, and more high tech look to it. It most likely won't be done in time for release, but we plan on having it ready to go shortly after.
And Biodome is still on the list of art sets, as well.
--Cory
Additionally, we have already started on a new art set, for a new internal map called Discovery, which is a scientific lab environment, and has a much cleaner, smoother, brighter, and more high tech look to it. It most likely won't be done in time for release, but we plan on having it ready to go shortly after.
And Biodome is still on the list of art sets, as well.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I am so glad to hear this!
This could easily be combined with a science lab. Some kind of bird-cage environment, like in Jurassic Park. That way you would not have to worry about open spaces with the lerks/skulks/jetpacks, etc.
Jungel or mayebe a swamp?
This could easily be combined with a science lab. Some kind of bird-cage environment, like in Jurassic Park. That way you would not have to worry about open spaces with the lerks/skulks/jetpacks, etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
Jungle? That would make it reeeally annyoing to navigate as skulk/lerk/onos. And shadows would get complex as hell.
Also, how would powernodes fit into a jungle?
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116008" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116008</a>
Also, how would powernodes fit into a jungle?<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe outposts? (could name it "Outpost") And some power Generators outside a camp?
Always nice to see new environments.
Maybe a laboratory in a jungle with an area around it that is limited by a fence.