Natural Selection 2 News Update - NS2 Build 193 released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
Its only 24.5MB restart your steam it should be downloading now
Congratulations?
May have been a bug.
It happened to me before, unless it's a constant for you?
No matter if you experience bugs or not: Check the posts on <a href="http://getsatisfaction.com/unknownworlds" target="_blank">http://getsatisfaction.com/unknownworlds</a> - They can be really helpfull.
And if you stopped using this page, inform us and give us a new page for this.
It is crashing at the second splash screen when creating a local server or connecting to a server.
Is there any way to disable those splash screen ? I love them, so great, when they relased first most of them were my wallpaper more than a month.
But now I just want to play NS2
+1
Every crash log helps, there should be more people like you :P
haven't had it since... oh well
Maybe my GTS250 512MiB SLI & Ph.II 925 @ 3.0Ghz just aren't enough anymore?
Whip/grenade interaction seem to be bugged. There appears to be a long delay (~0.5 sec) where the whip "pauses" the grenade, like Neo in Matrix, before the whip flings the nade.
The delayed detonation on Mines is making them a waste of resources. Mines are only good against Skulks, as higher lifeforms can blow them up in seconds without taking damage. It would be much better if the do not blow up if the enemy moves out of range.
The hit detection is noticeably less accurate. Jumping Gorges are are tougher to hit than Fades, and they take down structures in seconds.
We're another step closer to Gorilla! Yay!
Balance feedback:
I feel like the time it takes for marines to get ready for the next alien is too long. Basically if you have anything less than full health and armour as either side then you are at a huge disadvantage going in to a fight. Yet, marines repairing each other armour takes ages, so they either need to constantly camp near an armoury or die becuase they push up too much and can't heal themselves fast enough. I guess the welder will speed repairing armour up a bit, but it feels like it should be something every marine can do relatively quickly since it's so essential.
I also feel like the reload times are too slow. Often I feel like I'm fighting against the game rather than the other player. I think the rifle does too little dmg to skulks but it's probably just down to performance and once that improves then hopefully it won't be so bad.
accidentally though, the game crushed, stuck, I was pressing buttons and keys, and then I see: thank you for submitting :-)
that was my report who made it, I am sure ;-)