Commander's orders as several waypoints using pathfinding

Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
edited January 2012 in Ideas and Suggestions
<div class="IPBDescription">based on drifter/MAC waypoints?</div>credits to Andrew_e1 who brought up the issue that an order-waypoint does not tell you the actual corridors you should take to get to that waypoint (he suggests a HUD-compass: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115995" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115995</a>).

so here's my idea to adress this: using the existing pathfinding-waypoints for drifters and MACs (and upcoming bots), any order issued by the commander could be seperated into two parts (both displayed individually on the HUD, preferably distinguishable):
1. the final target (the point the commander actually ordered the marine to go)
2. the next nearby waypoint (on the route to the final target, updated to the next waypoint as soon as the marine is close enough)

i belive the final target should always be displayed as well, to let the marine know how long he will have to travel (e.g. he might want to heal up on a nearby armory if the trip is going to be long).

potential issues:
-for this to make sense, phase gates should probably be considered as well when calculating the route
-the route might need a recalculation in case the marine is taking a different path to the final target, the question is when this should happen. my personal guess is that it is enough to let it recalculate every ~2 seconds.


as a side note, i think the "defense"-order is currently bugged and does never (or only automatically, when nearby structures are damaged) display, although the sound "defend target" is working properly.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    edited January 2012
    -This has been brought up before.
    -This is a good idea.
    -I am unsure why they haven't already put it in.
    -I hope this goes in some time before 1.0.

    EDIT: Oh, to add to your idea, for the final destination, write the distance to a destination beneath/above/next-to the destination's name as a number (in metres, though there's not really a need to put "200 m", just write "200").

    Also, I'm thinking each waypoint has a "range" - if the marine moves outside of this range, the waypoint is re-calculated.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    really? well maybe they did not consider it a high priority. which is okay, considering they are currently working on that auto-hint-stuff.

    @edit:
    i think all waypoints are currently displaying the distance, so i thought this goes without saying. +1
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Oh, I mean it's come up so often in the I&S forums over the years, and that it's practically a no-brainer now since they have most of the infrastructure (AI pathfinding) in place already; not that they said they'll officially include it (maybe they have? I don't know). I wish they'd read the I&S forums more and the General Discussion forums less. :]

    Should the interim waypoints display distance as well? I'm thinking there's no need.
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