How to expand "corpsestay"
derWalter
Join Date: 2008-10-29 Member: 65323Members
In Half-Life ther eis a cvar called cl_corpsestay. It defines how long a corpse lays on the floor
till it sinks into it and disappear.
I would like to have something like that for NS2, because it always helped me a lot,
to instantly figure out what happened, just by looking at the directions the corpses
are spread out.
i also would like to know how a map looks like with corpsestay 0 (=infinity) after a long match :P
greetings
walter
till it sinks into it and disappear.
I would like to have something like that for NS2, because it always helped me a lot,
to instantly figure out what happened, just by looking at the directions the corpses
are spread out.
i also would like to know how a map looks like with corpsestay 0 (=infinity) after a long match :P
greetings
walter
Comments
It would probably crash way before the game ended.
Yeh, ragdolls are way more expensive to keep in the world than regular models with death animations.
But I would like to see them stick around for a few more seconds.
Some sort of 'digital/electrical' evaporation effect.
As has been discussed, aliens could explode and turn into temporary infestation.
Bah, Crysis had the same thing where Nanosuit users would be vaporized in the event that they were KIA to prevent the North Koreans from gaining Nanosuit technology (which they did anyway; albeit cheap knockoffs).
Crysis takes place even closer to the present than Ns2 probably does, and i'm sure just like the Nanosuit users, TSA Frontiersmen probably had an idea of the hell they are getting themselves into, and all of the consequences associated.
The other bonus is with corpses you could add mechanics around them. Maybe skulks could 'eat' corpses for fast regeneration?
The nanites are made of people....made of PEOPLE!!!!
That's a great game mechanic there, the players are clones of real marines. The feedback from each 'life' is felt by the original, thus he gains experience of the battlefield. Even though his clones die often, his overall experience increases. This covers the same player respawning all the time game mechanic, and the fact the players get better over time, a real-life immersion break in the story :)
Reminds me of the plot to All You Need Is Kill, which was itself influenced by video games.
For marines i can Imagine soemthing like this:
The corpse is on the ground (flat) and gets a bright blue line about halfway his body. This splits into 2 blue "saucers" wich "scan" the body, moving outward. The scanned volume gets deleted.
Not original, but it would look cool :)