NS Expanded Universe

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
So, I predict NS2 is going to make it big. Once we're at 1.0, this is going to be a very popular game and it's going to do well.

NS might become a franchise. And franchises need expanded universes.

Does Natural Selection have an expanded universe?

If not, we should create one.

Comments

  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I don't like to use the term 'lore' for sci-fi settings, it seems too mythical and magical. I prefer the term backstory.

    Not sure what this expanded universe stuff is (or what Raneman means by it), but if it's like the Star Wars Extended Universe, then it's a collection of officially-licensed but third-party works (games, books, etc.) that use the originals as a starting point and expand the plot.
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    <a href="http://www.unknownworlds.com/ns/world/background/" target="_blank">Six Days in Sanjii</a> is all that was available from NS1, <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114976&st=0&p=1877434&#entry1877434" target="_blank">Cori mentioned</a> that they were trying to get the same guy again to write the background for NS2.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I wrote this, literally, two years ago. Never really finished it, so I never shared it with the community.

    Kharra Draft 1 - <a href="https://docs.google.com/Doc?docid=0Aa1MIlt00E7cZGdwZmhwc2hfODljNnN4NXNkOA" target="_blank">https://docs.google.com/Doc?docid=0Aa1MIlt0...fODljNnN4NXNkOA</a>
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Well I've already got Exo-Gorge in my sig, as most people know...

    Expanded Universes are for series of movies and television shows; games just have backstory, side-stories, and lore.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    you mean like...a protoss-inspired race?

    I want to walk around with psyblades dicing up skulks...
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1897019:date=Jan 23 2012, 11:07 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Jan 23 2012, 11:07 PM) <a href="index.php?act=findpost&pid=1897019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you mean like...a protoss-inspired race?

    I want to walk around with psyblades dicing up skulks...<!--QuoteEnd--></div><!--QuoteEEnd-->
    ??
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    It's quite possible that after my exams are over I'll write a piece of fiction wich can be converted to a script to use in a machinama of NS2.

    When I'm doing it I'm going to need feedback from the developers on how they see certain things work, or certain events took place.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    I rekon spend more time building a good community environment for clan games, pugs, tournaments, replays sites where ppl can go 'wow thats awesome' etc etc
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    NS1 had the Fan-Fiction section. It was hugely popular back in the day and there were many amazing NS universe extensions there. You should trawl back through some of the old stories, Monster was an amazing example.

    I am making my Hunter mod, which is an evolution of the NS2 universe, a few hundred years in the future. This will happen organically with the game, but it would be good to get a NS2 fan-fic/creative writing forum going now so people can contribute.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1896982:date=Jan 24 2012, 02:40 AM:name=salor)--><div class='quotetop'>QUOTE (salor @ Jan 24 2012, 02:40 AM) <a href="index.php?act=findpost&pid=1896982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.unknownworlds.com/ns/world/background/" target="_blank">Six Days in Sanjii</a> is all that was available from NS1,<!--QuoteEnd--></div><!--QuoteEEnd-->
    And the manual! It's awesome: <a href="http://www.lunixmonster.org/hosted/grayduck/oldmanual/" target="_blank">http://www.lunixmonster.org/hosted/grayduck/oldmanual/</a>
    Siege turret is still one of my favourites.
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Data</b>: developed for use against enemy defensive emplacements, and made to operate independent from a nano-network or even human control, one siege turret can completely halt alien development (if placed strategically, and defended). Siege turrets generate their own gravitational field effect, which can register all objects with more than a few pounds of mass within its radius. The shape-signatures of the objects are matched against its database, and any hostile patterns are eliminated. Alien structures have been successfully added to this database. The turret manipulates its gravitational field to induce a catastrophic effect – much like a sonic boom – that ignores intervening barriers and walls. [...]<!--QuoteEnd--></div><!--QuoteEEnd-->
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited January 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><!--quoteo(post=1897261:date=Jan 25 2012, 01:21 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jan 25 2012, 01:21 PM) <a href="index.php?act=findpost&pid=1897261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IIRC isn't the new IP a kind of 3D printer? I'm sure the clone-troopers are okay with being recycled...<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a great game mechanic there, the players are clones of real marines. The feedback from each 'life' is felt by the original, thus he gains experience of the battlefield. Even though his clones die often, his overall experience increases. This covers the same player respawning all the time game mechanic, and the fact the players get better over time, a real-life immersion break in the story :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about we write the NS2 manual in the style of the old NS manual, but with a NS2 look, as a community? If we could make it web formatted, it could be linked to from the site, wiki and possibly even the game itself.

    The idea above is a good starting point for the IP. We have the developer design docs, so we can find the ideas behind everything, and we have access to the code to be able to note down the tech tree, and pick up dev notes as to the way things are supposed to work.

    What do you think? Good idea?
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    <!--quoteo(post=1897043:date=Jan 24 2012, 02:22 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Jan 24 2012, 02:22 AM) <a href="index.php?act=findpost&pid=1897043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's quite possible that after my exams are over I'll write a piece of fiction wich can be converted to a script to use in a machinama of NS2.

    When I'm doing it I'm going to need feedback from the developers on how they see certain things work, or certain events took place.<!--QuoteEnd--></div><!--QuoteEEnd-->

    do it do it do it!!!
Sign In or Register to comment.