Just built an armory

autograderautograder Join Date: 2011-06-24 Member: 106181Members
edited January 2012 in NS2 General Discussion
<div class="IPBDescription">please dont open the buy window</div>I find this rather annoying at game start.
You build an IP and an armory, all the while watching the door for skulks... as soon as the armory is built you are stuck in the buy screen for 3 seconds while you scramble to shoot the skulk that just walked through the door.

Mileage may vary.


*edit for tpyinng

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    I've never had this conflict with combat, but I do agree that it needs to be remedied.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    Build it to 99%, then finish it when it's safe and teammates are around? I dunno.

    It should probably be harder to trigger the buy menu since standing up close and looking at the armory already obscures your vision, and it's healing you anyway, with or without the menu.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Just delay the menu popup for a second after building it. Although it doesn't really work as there is no real deploy animation for the structure.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    There is another hotkey conflict between "Pick up weapon", and the Use key (to build structure, lock door, or weld).
    Picking up a weapon dropped next to an unbuilt structure, door, or marine by accident can befrustrating.
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    edited January 2012
    +1

    I say let us use the 4 screens that are on the amory to buy weapons and not enter the overlay-menu at all.
    More of a Dead Space Interface approach.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    That would be significantly more time-consuming and difficult to implement than just allowing ESC to close the menu instantly or having the armoury menu function be disabled for an extra second after it's finished building.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This is definitely a bug and will be fixed. We have the concept of "warm up" time for structures, where they can't be used for a short amount of time after they are built but this seems to not be working at the moment.
  • sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
    Seems like you could just have the buy menu come up only if the use key was just pressed, as opposed to opening if the key was being held down previously. To buy from building you would have to release use, and press it again.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1897182:date=Jan 25 2012, 09:20 AM:name=sumguy720)--><div class='quotetop'>QUOTE (sumguy720 @ Jan 25 2012, 09:20 AM) <a href="index.php?act=findpost&pid=1897182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems like you could just have the buy menu come up only if the use key was just pressed, as opposed to opening if the key was being held down previously. To buy from building you would have to release use, and press it again.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This makes sense.
  • Andrew_e1Andrew_e1 Join Date: 2005-01-07 Member: 33331Members, Constellation
    <!--quoteo(post=1897065:date=Jan 24 2012, 04:59 AM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Jan 24 2012, 04:59 AM) <a href="index.php?act=findpost&pid=1897065"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1

    I say let us use the 4 screens that are on the amory to buy weapons and not enter the overlay-menu at all.
    More of a Dead Space Interface approach.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You mean like doom 3's interfaces? I remember when I first saw them back in 2004 my first thought was "omg, these would work perfect for NS"...

    While its got its advantages (being aware of your surroundings in case aliens come), the main disadvantage would probably be that it could get too crowded during critical moments.

    So, part of me wants it, part of me does not... lol
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1897208:date=Jan 24 2012, 10:41 PM:name=Andrew_e1)--><div class='quotetop'>QUOTE (Andrew_e1 @ Jan 24 2012, 10:41 PM) <a href="index.php?act=findpost&pid=1897208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You mean like doom 3's interfaces? I remember when I first saw them back in 2004 my first thought was "omg, these would work perfect for NS"...

    While its got its advantages (being aware of your surroundings in case aliens come), the main disadvantage would probably be that it could get too crowded during critical moments.

    So, part of me wants it, part of me does not... lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the armory does have 4 sides, a marine runs up to a side then that arms opens up and the menu hologram appears in front with the choices. Keeping as 'in the game' as possible.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    when i saw that doom 3 flash driven tech in game, i remember thinking "this will be used from here on out in every game, its so intuitive and fluid."
    but no. i havent seen a single game use that, to include dead space, with that level of ease to use. would take a player less time to select what they wanted than the current menu so being limited to 4 slots isnt so bad.
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