<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Thinking how cool it would be let Gorges create webs on infestation with spit (after upgrade). Evil lair building. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1898321:date=Jan 31 2012, 01:42 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jan 31 2012, 01:42 AM) <a href="index.php?act=findpost&pid=1898321"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Would be neat to have just in time for the oncoming jetpack swarm.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, especially since the fade doesn't have its ranged attack anymore. So the lerk is pretty much the only lifeform which can shoot Jetpackers down...
I don't think Acid Rocket got a lot of use in shooting down jetpacks in the first place, though. It was all about catching up with them using Leap, Blink, or Lerk, then mauling them with melee.
<!--quoteo(post=1898569:date=Feb 1 2012, 08:03 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Feb 1 2012, 08:03 PM) <a href="index.php?act=findpost&pid=1898569"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think Acid Rocket got a lot of use in shooting down jetpacks in the first place, though. It was all about catching up with them using Leap, Blink, or Lerk, then mauling them with melee.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think this raises an interesting question about skulk leap/bite vs jetpack marine. Will leap in it's current implementation launch the skulk high/fast enough to catch a jetpack marine? I think they should, because otherwise it's just silly.
<!--quoteo(post=1898575:date=Feb 1 2012, 01:26 PM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Feb 1 2012, 01:26 PM) <a href="index.php?act=findpost&pid=1898575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't see skulks killing jetpackers at all until midleap bite is fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
This! Needs really be fixed and the other animations (changing to cysts, hydra delay).
Webs are just great to get those Marine-flies down. Hope to see them ingame or smth similar.
Comments
Got it: <a href="https://twitter.com/#!/NS2/status/36156161153564672" target="_blank">https://twitter.com/#!/NS2/status/36156161153564672</a>
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Thinking how cool it would be let Gorges create webs on infestation with spit (after upgrade). Evil lair building. #fb<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, especially since the fade doesn't have its ranged attack anymore. So the lerk is pretty much the only lifeform which can shoot Jetpackers down...
I think this raises an interesting question about skulk leap/bite vs jetpack marine. Will leap in it's current implementation launch the skulk high/fast enough to catch a jetpack marine? I think they should, because otherwise it's just silly.
This! Needs really be fixed and the other animations (changing to cysts, hydra delay).
Webs are just great to get those Marine-flies down. Hope to see them ingame or smth similar.