New Weapons?

FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
A big question for the peopel who made this game.
Will the marines get MORE weapons in the final version?
HMG? Or any new ones? Sniper? Dual pistols?

Comments

  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    edited February 2012
    I hope we see alteast the HMG :(
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    The only other standard marine weapon that was mentioned was the concussion rifle. But that was in the tech tree mockup. I do wish the hmg made it in though, as it's inaccuracy and firing rate made it easier for me to hit targets with.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    exosuit weapons (minigun), but those a standard marine will not be able to carry.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Yeah, EXO-weapons. Mentioned: minigun, railgun, claw
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    I hope its ok to post that from beta, it said:
    kWelderTechResearchCost
    kWelderCost
    - Welder

    kMinigunCost = 30
    kDualMinigunCost = 25
    kDualMinigunTechResearchCost = 20
    - Minigun
    - Dualminigun

    So i guess thats all for marines.
    I would totaly love some kind of Mac10/uzi weapon, which has bad accuracy but fires very fast and have the typical sound.

    kAtombombCost = 100
    kAtombombTechResearchCost = 50
    - Atombomb





    p.s. nah abomb was just a joke from me :P
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    so will marines ever get an anti fade weapon without going exo? lvl 2 abilities should match..
    currently 3 fades can wipe the floor of shotgun rines easily.

    a concussion rifle would be sweet, its only feature is that it sends a shock into a large area, exposing a blinking fade for a few seconds while blurring it's vision.
    would be a useless weapon for anything but a fade and would encourage or demand teamwork. (i love peanut butter + jelly = pbj type gameplay, i.e. medic and heavy)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    shotgun and flamer are the two anti-fade weapons. lrn2aim, flamethrower isn't even hard to use.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1898733:date=Feb 1 2012, 10:10 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Feb 1 2012, 10:10 PM) <a href="index.php?act=findpost&pid=1898733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->shotgun and flamer are the two anti-fade weapons. lrn2aim, flamethrower isn't even hard to use.<!--QuoteEnd--></div><!--QuoteEEnd-->

    this is really true, but people haven't realized yet that you can't beat a 56 res investment with a 0 res investment in this game unless the fade is terrible
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Investment? I would consider it an investment if I were foregoing something else. Instead all I have to do is save 56 res (and not die right away) to win.
Sign In or Register to comment.