NS2_Mineshaft

SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
<div class="IPBDescription">Feedback thread.</div>It's out alas, Work will always continue to improve the map and it's performance.
So please use this thread to leave me feedback and reports of Issues.

Hope you like the map and I hope we can get it running better for you all in the coming weeks.
Some of you might benefit from turning r_shadows & r_atmospherics to false for now.

- Marc
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Comments

  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    my feedback would be, please make more maps :):) mineshaft looks just awesome
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    After a few games i have noticed there are quite a few deadspots where marine structures are unpowered even if the room's power node is built. I don't remember the exact spots exactly, but i remember there was one in ore transfer and around brew room. Hopefully someone else can catch the specific spots, as it was annoying to not be able to have armories in a few dire situations.

    Otherwise, the map is great. Have already had such great times flying around in jetpacks and messing around.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    edited February 2012
    I thought I had taken a screenshot of it, but in the northernmost cave area, there is a small rocky tunnel where the Gorge gets stuck at one end.

    BRILLIANT map, btw.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1899050:date=Feb 3 2012, 02:17 AM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Feb 3 2012, 02:17 AM) <a href="index.php?act=findpost&pid=1899050"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->my feedback would be, please make more maps :):) mineshaft looks just awesome<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't worry, we already have SgtBarlow working on another map, though one that will be veeery different from Mineshaft.

    --Cory
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1899146:date=Feb 3 2012, 02:55 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 3 2012, 02:55 AM) <a href="index.php?act=findpost&pid=1899146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't worry, we already have SgtBarlow working on another map, though one that will be veeery different from Mineshaft.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hope it has another waterfall <3
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    edited February 2012
    I really love the look and feel of Mineshaft. Haven't played it enough to give feedback, except I noticed that for the power points, it is very easy to cover them with a single mine since there is always a piece of geometry that angles upwards at 45 degrees beneath the node - I managed to get five skulk kills in a single game just by using this method, there's no way they can chew the power point without dying.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    Cave North Tunnel vent going to Cave, it's a bit difficult to squeeze through there as a skulk, but going the other way there is no problem.
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    Great map, incredible looking. It will take me a while to learn where all the natural hazards are, also jetpacks kindof have a field day, but this seems like it will be awesome with larger player counts.

    Bug report:one of the tech points cant be dropped as an alien. Also, the res tower in Cave (I think? The one reached by railing) can't be reached with hive infestation.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited February 2012
    The only issue I have with mineshaft is that it is very tough to maneuver with the onos.

    It seems to get "caught-up" on just about everything.
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    <!--quoteo(post=1899170:date=Feb 3 2012, 03:55 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Feb 3 2012, 03:55 AM) <a href="index.php?act=findpost&pid=1899170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only issue I have with mineshaft is that it is very tough to maneuver with the onos.

    It seems to get "caught-up" on just about everything.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I have to agree with this assessment, even as a fade, I've been caught between rocks and railings or pipes.

    Another problem, that Soul Rider mentioned with my map too, is the long straight lines of sight on the map. The distances are fairly short on my map, but on Mineshaft the lines of sight can span double the distance of the longest on my map.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2012
    <!--quoteo(post=1899189:date=Feb 3 2012, 02:32 AM:name=zombiehellmonkey)--><div class='quotetop'>QUOTE (zombiehellmonkey @ Feb 3 2012, 02:32 AM) <a href="index.php?act=findpost&pid=1899189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have to agree with this assessment, even as a fade, I've been caught between rocks and railings or pipes.

    Another problem, that Soul Rider mentioned with my map too, is the long straight lines of sight on the map. The distances are fairly short on my map, but on Mineshaft the lines of sight can span double the distance of the longest on my map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Central Drilling has some occlusion problems. The room bogs down performance quite a lot.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Remember we can also use the annotations system for map feedback. Just saying because I tend to forget it exists. =)
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1899204:date=Feb 3 2012, 02:46 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Feb 3 2012, 02:46 PM) <a href="index.php?act=findpost&pid=1899204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Remember we can also use the annotations system for map feedback. Just saying because I tend to forget it exists. =)<!--QuoteEnd--></div><!--QuoteEEnd-->

    how do you use this system?

    can an idiot in a hurry (me) use it effectively?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1899267:date=Feb 3 2012, 09:25 AM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Feb 3 2012, 09:25 AM) <a href="index.php?act=findpost&pid=1899267"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how do you use this system?

    can an idiot in a hurry (me) use it effectively?<!--QuoteEnd--></div><!--QuoteEEnd-->

    In console, type showannotations true and then use this format for annotations: annotate I get stuck on this part of the map.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Wondefull map! It style reminds me a bit on Borderlands.

    C'est manifique!
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Barlow is working on refinery, isnt he.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1899287:date=Feb 3 2012, 03:19 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Feb 3 2012, 03:19 PM) <a href="index.php?act=findpost&pid=1899287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In console, type displayannotations true and then use this format for annotations: annotate I get stuck on this part of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->
    fixed :P


    Also there are a lot of annotations on it, but it was a test version filename so they got lost?
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited February 2012
    <!--quoteo(post=1899307:date=Feb 3 2012, 10:33 AM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Feb 3 2012, 10:33 AM) <a href="index.php?act=findpost&pid=1899307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Barlow is working on refinery, isnt he.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think so.

    As far as I know he 'stopped' work on refinery so that he could begin to work on official maps (correct me if I'm wrong).
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1899307:date=Feb 3 2012, 04:33 PM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Feb 3 2012, 04:33 PM) <a href="index.php?act=findpost&pid=1899307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Barlow is working on refinery, isnt he.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Depends what you mean. If you're talking about his old, pre-mineshaft map, then no; I'm pretty sure he's not planning to pick that back up. He's currently working on something else.

    We do have an official map called ns2_refining, but I'm working on that.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=1899287:date=Feb 3 2012, 06:49 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Feb 3 2012, 06:49 PM) <a href="index.php?act=findpost&pid=1899287"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In console, type showannotations true and then use this format for annotations: annotate I get stuck on this part of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1899320:date=Feb 3 2012, 08:30 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 3 2012, 08:30 PM) <a href="index.php?act=findpost&pid=1899320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fixed :P


    Also there are a lot of annotations on it, but it was a test version filename so they got lost?<!--QuoteEnd--></div><!--QuoteEEnd-->


    thanks for the help guys.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Copying that here :

    <!--quoteo(post=1899378:date=Feb 3 2012, 09:04 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Feb 3 2012, 09:04 PM) <a href="index.php?act=findpost&pid=1899378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I though the same when I saw mineshaft at first, "holy ****** **** this is foggy". Have you actually tried to remove the fog completely ? I'm sure it would look much better. I tried myself to edit the map but the map editor freezes so can't do it. Turtle has no or very little fog and it really looks good: more colors, more contrast.

    Edit: managed to do it (r_fog 0).

    <img src="http://i.imgur.com/7oVZu.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/utjX3.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    Would be cool if there was an adjustment slider to tweak the fog intensity, it looks good but its a little too much for my taste - same goes for some other stuff like bloom etc...
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    I find that adding a little pure black fog to dark scenes works quite well, it basically just mutes things in the distance and brings the foreground into focus, if you do it right it doesn't look like fog at all.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Yea I was talking about ns2_refning. Thanks for clearing that up.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited February 2012
    Beatiful map, I simply love playing on this one!
    I have a few concerns though, it's very hard for marines to hold the double nodes due to the many LOS blocks there are in that room.
    Also, I feel that Ore Extraction and Crushing Room alien spawns is a bit too close to the marines, defending double gets even harder.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Placing cysts as alien commander in ore tranfser didn't work for me last night. Don't know what's causing that but I could place cysts just outside. Actually I did manage to get ONE cyst close enough to drop a hive but that's it.

    Also like people say there's a bunch of stuck issues. Mostly they have to do with rock props and edges of level geometry. Collision geometry should be a good friend when fixing these.

    Can't think of anything else off the top of my head.
  • L34DL34D Join Date: 2007-12-28 Member: 63280Members
    thx for the tip with atmospherics and shadow.

    Have a question. Will there be random spawn? Maybe not all points for each team. I think this would be cool: :)

    orange: Alien
    blue: Marines
    <a href="http://s7.directupload.net/file/d/2790/64vxk4nd_jpg.htm" target="_blank"><img src="http://s7.directupload.net/images/120204/temp/64vxk4nd.jpg" border="0" class="linked-image" /></a>

    Its quiet boring to have fixed spawns on this map.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited February 2012
    <!--quoteo(post=1899639:date=Feb 4 2012, 06:03 PM:name=Kabelen)--><div class='quotetop'>QUOTE (Kabelen @ Feb 4 2012, 06:03 PM) <a href="index.php?act=findpost&pid=1899639"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Placing cysts as alien commander in ore tranfser didn't work for me last night. Don't know what's causing that but I could place cysts just outside. Actually I did manage to get ONE cyst close enough to drop a hive but that's it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can drop hives without infestation or any cysts nearby just as info.

    The little tunnel to cavern RT is not cysts friendly. I thought it is possible to get a shorter route to the RT but all cysts I can drop there are before the "bridge" begins.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    <!--quoteo(post=1899649:date=Feb 4 2012, 12:59 PM:name=L34D)--><div class='quotetop'>QUOTE (L34D @ Feb 4 2012, 12:59 PM) <a href="index.php?act=findpost&pid=1899649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thx for the tip with atmospherics and shadow.

    Have a question. Will there be random spawn? Maybe not all points for each team. I think this would be cool: :)

    orange: Alien
    blue: Marines
    <a href="http://s7.directupload.net/file/d/2790/64vxk4nd_jpg.htm" target="_blank"><img src="http://s7.directupload.net/images/120204/temp/64vxk4nd.jpg" border="0" class="linked-image" /></a>

    Its quiet boring to have fixed spawns on this map.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It is like that.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    I like mineshaft, specialy the ready room ^^
    but it the whole map feel kinda small.
    As a onos it feels like there is only one big way from hive north over big room center, to marine base (south). :/
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