Egg spawn rate should scale with player amount
Omega_K2
Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
Right now in those large servers aliens dont have a chance since there are too few eggs which spawn too slowly; I suggest to make the spawn time or the amount of eggs (assmung each egg has an invidiual respawn timer) dependant on the player count, since marines can just drop another IP whereas aliens cant do anything like that.
Comments
So e.g. Time to Next Egg = Base.Time + (Constant * Number of Eggs)
e.g. Base.Time = 1 second, Constant = 0.5 seconds per additional egg
<img src="http://i.imgur.com/45FOc.png" border="0" class="linked-image" />
Of course, you could have the constant scale with the number of players, I think that would work.
The more players that makes suicidal rushes, the longer the spawnqueue will be.