Egg spawn rate should scale with player amount

Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
Right now in those large servers aliens dont have a chance since there are too few eggs which spawn too slowly; I suggest to make the spawn time or the amount of eggs (assmung each egg has an invidiual respawn timer) dependant on the player count, since marines can just drop another IP whereas aliens cant do anything like that.

Comments

  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I think it'd work well if the egg spawning rate were just dependent on the number of eggs there were.

    So e.g. Time to Next Egg = Base.Time + (Constant * Number of Eggs)
    e.g. Base.Time = 1 second, Constant = 0.5 seconds per additional egg
    <img src="http://i.imgur.com/45FOc.png" border="0" class="linked-image" />
    Of course, you could have the constant scale with the number of players, I think that would work.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited February 2012
    The spawning rates have definitly been improved in gorilla, rushing mindlessly as skulks now gets you in a spawnqueue as it should.
    The more players that makes suicidal rushes, the longer the spawnqueue will be.
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