Onos - No Stun? Like in NS1
oldassgamers
Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
According to twitter from UWE:
"<i>Oh - Onos stomp doesn't do anything against marines as in NS1. It should probably do something (but don't want to glue them to ground)</i>"
I thought the stomp was good to have for a onos, that could solve all the heavy rushes, so alien dont get overruned. Giving the onos a purpose in-game. Not just being an awesome tank but to stop the enemy from rushing in, While fade is "hit-and-run" type of purpose. Then we got the awesome lerk that support the team with gellow gas to prevent the bullets to hurt the alien team-members. Giving all alien life form a perfect tactical reasons to have player for each life form. Giving it a function in the game.
Any thought guys? I really suggest that giving the stun ability for onos would make the onos more effective in-game. <!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->Please just let it be like NS1, NS1 was just so perfect<!--sizec--></span><!--/sizec-->
"<i>Oh - Onos stomp doesn't do anything against marines as in NS1. It should probably do something (but don't want to glue them to ground)</i>"
I thought the stomp was good to have for a onos, that could solve all the heavy rushes, so alien dont get overruned. Giving the onos a purpose in-game. Not just being an awesome tank but to stop the enemy from rushing in, While fade is "hit-and-run" type of purpose. Then we got the awesome lerk that support the team with gellow gas to prevent the bullets to hurt the alien team-members. Giving all alien life form a perfect tactical reasons to have player for each life form. Giving it a function in the game.
Any thought guys? I really suggest that giving the stun ability for onos would make the onos more effective in-game. <!--sizeo:6--><span style="font-size:24pt;line-height:100%"><!--/sizeo-->Please just let it be like NS1, NS1 was just so perfect<!--sizec--></span><!--/sizec-->
Comments
I know for a fact that I would become shaky and my knees would fail me if I stood face-to-face with an Onos growling at you!
Edit:
I like Schimmel's idea better :p
Gore = lots of damage and marine knockdown (stun)
Stomp = temporarily disrupts nearby marine structures but no damage or stun to marines
If you want to stun marines, use gore on them.
The effect to me, except the green slime on the face (nice touch by the way), already makes me feel like I've been stomped. :)
I want to highlight little, not even as much as the gorge spit, just a very mild disorientation effect.
In order to get that same motif in NS2, you have to do a lot more than just make the onos stomp stun enemies. You have to give marines heavy armor as an option, and you have to give the aliens proper ranged weapons to fight jetpack marines. As we've seen time and time again, UWE isn't interested in remaking NS1 with prettier graphics. Hopefully they find a way to make stomp have a similar effect without wasting the opportunity to redesign things for the better.