Onos should not get blocked by everything

WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
edited February 2012 in NS2 General Discussion
Cysts, crags, whips, sentries, observatory, skulks, marines, etc.

He should not gete blocked by these little things. It is an Onos. He would just walk over it, or walk it over...

So give him some "force" with the momentum. Or disable the collision models for him.

Comments

  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    It's being worked on.
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    He should do damage by running against structures/marines. The more momentum, the more force. Knock-over?
  • acid_rainacid_rain NS2 NAPT Mascot Austin, TX Join Date: 2010-02-16 Member: 70588Forum Moderators, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    Things that seem so simple like knocking structures over and stuff actually take a lot of time to develop. First you've got to code in the ability, then make tons of models and do the rigging, etc. It'd be a pretty pain-staking event to witness. Currently the mappers didn't always keep into account of where the Onos could/couldn't fit. Some places are purposely like that to cause choke points, and some places just generally need work. The best thing you can do for now is post some screenshots of areas you think should change and why. As far as the Onos collision goes, I'm not really sure what they're going to do to fix that -- remove it, change it... no clue for now.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    That isn't my biggest issue with Onos right now, playability comes with time.

    My gripe is the lack of turning animations, and animations in general. Marines do seem to glide a bit across the ground, as do aliens.

    Onos is particularly evident when it turns though.
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    The animations were moved over to a new graph based system previously. There are still a few bugs or missing hooks for stuff like turning, etc. It is being worked on and improves all the time.
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