Alien hive 3 abilities discussion
rhez
Join Date: 2005-05-14 Member: 51576Members, Constellation
<div class="IPBDescription">Any ideas?</div>At the moment it seems a little unfair that at hive 3 there are no ability unlocks, although I'm sure that the devs will soon implement them.
In NS1 at the 3rd hive the abilities unlocked were:
Skulk - Xenocide (suicide bomb)
Gorge - Web
Lerk - Primal scream
Fade - Acid rocket
Onos - Charge
There are a few of these abilities that wouldn't fit in with NS2 IMO. Xenocide for skulk was always a bit of a silly ability as it meant suicide and small probability of taking out marines or structures. Acid rocket seems unlikely for fade because of the changed fade anatomy.
An idea I've had for the fade is a spin attack that would damage marines within a certain radius of the fade and perhaps deal knockback similar to the current onos gore. This would fit in with the current fade role in NS2 and combined with a bit of teamwork could take down JPers more effectively late game.
In NS1 at the 3rd hive the abilities unlocked were:
Skulk - Xenocide (suicide bomb)
Gorge - Web
Lerk - Primal scream
Fade - Acid rocket
Onos - Charge
There are a few of these abilities that wouldn't fit in with NS2 IMO. Xenocide for skulk was always a bit of a silly ability as it meant suicide and small probability of taking out marines or structures. Acid rocket seems unlikely for fade because of the changed fade anatomy.
An idea I've had for the fade is a spin attack that would damage marines within a certain radius of the fade and perhaps deal knockback similar to the current onos gore. This would fit in with the current fade role in NS2 and combined with a bit of teamwork could take down JPers more effectively late game.
Comments
I am wondering with what UWE will come up for hive 3.
Webs are one of the things I'd like to see comeback and Fury back to the Lerk.
Sorry, I never played NS1, and I can't find an information site for it.
what did it do and what did it look like? it's effects and damage etc etc?
that is awesome, I hope this or something similar gets implemented in NS2, I'd love to see gorges or the alien commander shape the environment to their advantage.
Yeah, some grappling move for the fade. You just have to aim at a marine and fire that tier 3 weapon to blink towards him and tackle him. Blinking up to a jetpack marine and tackling him down would sure look awesome. If it is to strong, the fade could be immobile for 1 second after that move. With a cool tackle animation for this time.