Any more lifeforms and weapons to come?

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">or not?</div>
It looks so far good to have jetpack and Onos,

i heard there will be soon Exosuit and Minigun, but is that all to have?

Then it would be not that different from original NS1.

I think NS2 should have much more weapons, and even just some more lifeforms. It will be hard to balance all of those stuffs, but game must be more variable in my opinion.

Comments

  • sebusebu Join Date: 2011-09-21 Member: 122375Members
    <!--quoteo(post=1900204:date=Feb 6 2012, 09:15 AM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Feb 6 2012, 09:15 AM) <a href="index.php?act=findpost&pid=1900204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It looks so far good to have jetpack and Onos,

    i heard there will be soon Exosuit and Minigun, but is that all to have?

    Then it would be not that different from original NS1.

    I think NS2 should have much more weapons, and even just some more lifeforms. It will be hard to balance all of those stuffs, but game must be more variable in my opinion.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ii think they have stated that theyr gonna make maybe expansion in the future? In the initial release, no the HA and HMG is all that is coming. This is going to take its time to balance it anuway so why tangle and delay it even more?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    The new structure called Shift for aliens will also make an appearance some day. Also more life forms and weapons means more work, this is a small indie studio we're talking about :)
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    Im really curious about the HA and the exosuit because the aliens have already all their lifeforms. And the aliens have it already tough if the marines are working good together and use the sentrys as they are supposed to be used.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    NS2 is dynamically balanced - as unbalanced elements or strategies are detected, they are "fixed" - either in the sense of "castration" :-) or by adding a soft counter.

    Right now, the focus is not really on getting the balance "right" - there is performance and content to focus on. The balance only needs to be "good enough" to make the game fun enough to play so the devs can get feedback on bugs and gameplay (which they seem to have succeeded at, judging by the amount of full servers out there).

    The set of lifeforms and buildings for the summer release is probably fairly well set, I'd guess, but there is a lot of potential in other gameplay areas (like a better commanding interface, tech-tree/resource balance etc...).

    NS2 is far from its final form now, and the summer release is only the beginning...
  • sebusebu Join Date: 2011-09-21 Member: 122375Members
    <!--quoteo(post=1900227:date=Feb 6 2012, 09:58 AM:name=matso)--><div class='quotetop'>QUOTE (matso @ Feb 6 2012, 09:58 AM) <a href="index.php?act=findpost&pid=1900227"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS2 is dynamically balanced - as unbalanced elements or strategies are detected, they are "fixed" - either in the sense of "castration" :-) or by adding a soft counter.

    Right now, the focus is not really on getting the balance "right" - there is performance and content to focus on. The balance only needs to be "good enough" to make the game fun enough to play so the devs can get feedback on bugs and gameplay (which they seem to have succeeded at, judging by the amount of full servers out there).

    The set of lifeforms and buildings for the summer release is probably fairly well set, I'd guess, but there is a lot of potential in other gameplay areas (like a better commanding interface, tech-tree/resource balance etc...).

    NS2 is far from its final form now, and the summer release is only the beginning...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thats exactly right, and i knew that all along when i bought my Copy. The sufficent testing on varioud machines is needed for full release.

    I don't understand the endless arguing about the balance because everything hasnt even implemented yet. So we just have to let them know the current technical info about the game, and when thats okay, lets discuss about the balance (;
  • AsmodiesAsmodies Join Date: 2004-06-17 Member: 29353Members
    Are the abilities somewhat final for the aliens we have now? Meaning, no xenocide, web, primal scream, lerk umbra, metabolise, acid rocket, charge, or devour? That would be a lot to not include, and would seriously change how the game functioned to begin with.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hive three abilities are still planned and upgrades (shift) as well. So no they are not final, this is beta after all :P
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I hope they include xenocide as a mutation (or upgrade, whatever it's called) <i>for all the aliens</i>, that scales with the life-form's size and durability, meaning an Onos self destruct could potentially destroy a section of a marine base.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1900344:date=Feb 6 2012, 01:47 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Feb 6 2012, 01:47 PM) <a href="index.php?act=findpost&pid=1900344"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I hope they include xenocide as a mutation (or upgrade, whatever it's called) <i>for all the aliens</i>, that scales with the life-form's size and durability, meaning an Onos self destruct could potentially destroy a section of a marine base.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like the idea of an explode-on-death upgrade. But the damage should be the same for all lifeforms. It's relatively easy to stop Skulks before they explode next to you, but it's almost impossible to stop massive Onos exploding in the middle of your base and kill every marine.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited February 2012
    <!--quoteo(post=1900346:date=Feb 7 2012, 12:28 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Feb 7 2012, 12:28 AM) <a href="index.php?act=findpost&pid=1900346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the idea of an explode-on-death upgrade. But the damage should be the same for all lifeforms. It's relatively easy to stop Skulks before they explode next to you, but it's almost impossible to stop massive Onos exploding in the middle of your base and kill every marine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    maybe, just maaaaybeee, instead of the damage scaling by the lifeform, the individual would explode with different effects depending on the lifeform itself!!


    <b>Skulk</b> - Parasite Explosion (causes minor damage and parasites structures or marines)

    <b>Gorge</b> - Blight Bomb (causes decent damage, creates a mini-cyst where the gorge died, releases large bilebomb and spit effect splash and large cloud of healspray)
    <b>
    Lerk</b> - Gas Leak (causes minor damage and creates a large cloud of Lerk Gas and Umbra fallout)

    <b>Fade</b> - Dimensional Fracture (causes decent damage and creates a momentary area of Disorientation similar to the shade's passive ability)

    <b>Onos</b> - Seismic Shock (causes generous amount of damage, noise and screen shaking effects, knocks marines over and disables buildings momentarily within range.)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    And how would this ability be activated?
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