DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
<!--quoteo(post=1928380:date=Apr 22 2012, 06:35 AM:name=SkymanderX)--><div class='quotetop'>QUOTE (SkymanderX @ Apr 22 2012, 06:35 AM) <a href="index.php?act=findpost&pid=1928380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how much does this help with combat?<!--QuoteEnd--></div><!--QuoteEEnd--> Why not just try it out? Everyone's different. I like being able to see through the map and also instantly recognize where players are, since I open it up <b>a lot</b>, so I think it does help me.
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited May 2012
Just a quick update again. Unless something really obvious needs to be done, I'll just update the mod for every build without adding new things.
In case you guys haven't noticed: This mod is fully compatible with Insight. To ensure the transparent map is working, you need to install this mod <b>after</b> installing Insight (into the same folder).
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
v216 (August 10th 2012): - update for b216 - adopted white/gray map for all teams - removed black background and blur shader from minimap - removed useless objective display
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited August 2012
v217 (August 30th 2012): - update for b217 - all blips use their respective team's color now; blips under attack pulse in red - blips are bigger again - minor minimap alpha changes <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->- removed a few files, please delete your mod folder if you update it from a previous version<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
EDIT: Will do another update soon, noticed a few things missing while playing.
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
Updated for b220. There was a massive overhaul of the whole minimap code in b220 so it took me a bit longer. My code seems at least a bit cleaner after this though.
<!--quoteo(post=1982440:date=Sep 24 2012, 06:04 PM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Sep 24 2012, 06:04 PM) <a href="index.php?act=findpost&pid=1982440"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Keep up the good work. I wish UWE would just incorporate your mod into the main game, there's absolutely no reason not to.<!--QuoteEnd--></div><!--QuoteEEnd--> +1
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
Thanks a lot.
This mod and all of those I play with will unfortunately break with Build 221 due to consistency checks. :/ Hopefully I will still be able to play the game with 85° FoV (5:4 screen).
This mod and all of those I play with will unfortunately break with Build 221 due to consistency checks. :/ Hopefully I will still be able to play the game with 85° FoV (5:4 screen).<!--QuoteEnd--></div><!--QuoteEEnd-->
IIRC UWE said server admins will be able to define which lua files are allowed to be modified and which not.
I feel like most of the mods I use should just be options in the game anyway. I guess I will post a list once the consistency checks come out and stop me from using them.
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited September 2012
<!--quoteo(post=1982562:date=Sep 24 2012, 11:56 PM:name=Bicsum)--><div class='quotetop'>QUOTE (Bicsum @ Sep 24 2012, 11:56 PM) <a href="index.php?act=findpost&pid=1982562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IIRC UWE said server admins will be able to define which lua files are allowed to be modified and which not.<!--QuoteEnd--></div><!--QuoteEEnd--> If you allow one lua file to be modified, you might as well just allow all of them and give cheaters easy access. It doesn't matter whether I implement my wallhack in GUIMinimap.lua or in Client.lua. It's a bit harder to do than in the appropriate lua files, but not impossible.
Edit: This sounds as if I had a wallhack. Damn. :P
<!--quoteo(post=1982588:date=Sep 25 2012, 12:21 AM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Sep 25 2012, 12:21 AM) <a href="index.php?act=findpost&pid=1982588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you allow one lua file to be modified, you might as well just allow all of them and give cheaters easy access. It doesn't matter whether I implement my wallhack in GUIMinimap.lua or in Client.lua. It's a bit harder to do than in the appropriate lua files, but not impossible.
Edit: This sounds as if I had a wallhack. Damn. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Busted. Always tought you played a little bit funny on gathers :p
DghelneshiAims to surpass Fana in post edits.Join Date: 2011-11-01Member: 130634Members, Squad Five Blue, Reinforced - Shadow
edited September 2012
I actually accidentally made a wallhack during Insight development where I still had the UI up when I joined a team: <a href="https://www.youtube.com/watch?v=YE1mFcl8Y74" target="_blank">https://www.youtube.com/watch?v=YE1mFcl8Y74</a>
It required server side modification though, so not really a good one. :P
Comments
Someone told me this was a <a href="http://en.wikipedia.org/wiki/Object_copy#Shallow_copy" target="_blank">shallow copy</a> problem.
v0.71a (March 24th 2012):
- fixed bug with everything blinking red
I probably won't add any new features for quite some time, since I'm currently preoccupied with Skycam whenever I feel like coding.
Why not just try it out? Everyone's different. I like being able to see through the map and also instantly recognize where players are, since I open it up <b>a lot</b>, so I think it does help me.
In case you guys haven't noticed: This mod is fully compatible with Insight. To ensure the transparent map is working, you need to install this mod <b>after</b> installing Insight (into the same folder).
v0.75a (May 18th 2012):
- update for b208
Whoops, accidentally broke it by including stuff from Insight. Fixed.
I was without computer for a week, hence the late update. Doesn't seem like anyone is still playing and/or caring, but whatever. :D
So keep the good work up;)
- update for b216
- adopted white/gray map for all teams
- removed black background and blur shader from minimap
- removed useless objective display
You might have to tweak other things like the alpha values for infestation to make it look right (lines 72-84; Color values are R,G,B,A).
Thanks again for a great mod.
- update for b217
- all blips use their respective team's color now; blips under attack pulse in red
- blips are bigger again
- minor minimap alpha changes
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->- removed a few files, please delete your mod folder if you update it from a previous version<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
EDIT: Will do another update soon, noticed a few things missing while playing.
- player icons are more obvious
- more alpha tweaks
This should be pretty good for now.
Edit:
v217b (September 3rd 2012):
- removed celerity screen blur effect
- fixed minimap layers
- removed screen blur from buy menu
Edit2:
v218 (September 6th 2012):
- updated for b218
There was a massive overhaul of the whole minimap code in b220 so it took me a bit longer. My code seems at least a bit cleaner after this though.
+1
This mod and all of those I play with will unfortunately break with Build 221 due to consistency checks. :/
Hopefully I will still be able to play the game with 85° FoV (5:4 screen).
This mod and all of those I play with will unfortunately break with Build 221 due to consistency checks. :/
Hopefully I will still be able to play the game with 85° FoV (5:4 screen).<!--QuoteEnd--></div><!--QuoteEEnd-->
IIRC UWE said server admins will be able to define which lua files are allowed to be modified and which not.
If you allow one lua file to be modified, you might as well just allow all of them and give cheaters easy access. It doesn't matter whether I implement my wallhack in GUIMinimap.lua or in Client.lua. It's a bit harder to do than in the appropriate lua files, but not impossible.
Edit: This sounds as if I had a wallhack. Damn. :P
Edit: This sounds as if I had a wallhack. Damn. :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Busted. Always tought you played a little bit funny on gathers :p
Just kidding m8 :)
It required server side modification though, so not really a good one. :P
<img src="http://i.imgur.com/akqqE.jpg" border="0" class="linked-image" />
:P