A string of Balance changes + Additions

ScytoneScytone Join Date: 2012-02-10 Member: 144674Members
Hey! There a few things I've noticed with the game that cause some issues with balance and the like.

Here are a few things I think should be changed/ added to help make the gameplay a bit smoother, as well as adding some features that should just be in the game anyways.


<div align='center'>First of Alien changes:</div>


The dark rooms and dark caverns of the current maps are awesome. However there is a huge advantage for the aliens behind this. Their flashlight/night vision/life detection.
If fact there is so much advantage to this it's almost smart to just flip it on and off as you roam the map, just because why not? its very easy to see, and you can target the humans easily with it. It is the source of a lot of my kills as alien, and when the power goes out I go on a killing rampage.

Heres my solution: Have the Alien flashlight have a pulsing effect. The cool little wave that happens when you turn it on, where everything in your sight is converted to that yellow color, have something similar, and make it every second or so. and every time it pulses, all the living things you would normally see with it, are revealed, and then fade out, almost like a sonar like system. Unless of course you are within a certain range of a marine, then you could see it simply because you are close.

This would solve the very strong alien flashlight.


Second change. Cloak.

Really simple fix here, the cloak rush aliens do will end the game in like 5 minutes. max. Its crazy if your team is organised enough. Simple fix is to just increase the cloak energy cost.


Third Change. Whips

give Gorges the capability to build whips and take it from the Commander. The Aliens need a higher Emphasis on Gorges, because as it is, the entire alien team could go skulk and 1 commander, and they can easily win.



Marine Changes:

Making Laser useful.
Marines have the laser now, and it doesn't really do anything but give you away. I find that marines have a very difficult time, especially early game, killing skulks because they just get disoriented trying to spin around to target them.
My proposal, is that the pistol with laser, or the turret with laser, when it is targeting an alien for about a second or two, a red hud triangle appears over that target for a small amount of time, say 7 seconds. This acts basically like the alien marking that the ranged attacks can do. The marines nearby can see that triangle on their hud, and if the alien goes off screen, A red arrow on the side of their screen points to the targets direction, If they are on the left side of the marine, a red arrow appears on the left pointing towards them, same for the right, down for behind, and top for up.
This should allow marines to be less disoriented when they traveling in pairs or small groups. a target with the pistol as they are running towards them, taking shots to get the skulks health low, and then they can switch to the machine gun and be able to target the fast moving skulk a bit easier.



I would add more, but I havn't fully thought through any other changes. For now, that major marine change and major alien change I think would help, as well as the smaller changes, like Cloak. The cloak change would be very big in altering the early game skulk rush.

Thanks. Just my ideas, go easy on me ;)
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