Whip Wall-Walk
PsiWarp
Gifted GorgeRichmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
While I was playing in Tram, I noticed that my Mature Whip had magically walked up one of the two giant crates in Elevator Transfer. It was pretty funny since it could just drop its Bombard ball on top of structures behind the crates.
So I thought, why not give the Whip full blown wall-walk? It'd orient itself onto a surface properly and if there's infestation it can root there. I foresee games where the Khamm would ask a Gorge (nicely) to put Mini-Cysts on the walls, and he'd set up his Whips to protect Hydras from grenades ^_^
It'd also create stronger defense against Jetpack Marines as they would be whipped out of the sky.
Speaking of which, the Khamm should be able to place Cysts on walls as well as the ground, IMO.
So I thought, why not give the Whip full blown wall-walk? It'd orient itself onto a surface properly and if there's infestation it can root there. I foresee games where the Khamm would ask a Gorge (nicely) to put Mini-Cysts on the walls, and he'd set up his Whips to protect Hydras from grenades ^_^
It'd also create stronger defense against Jetpack Marines as they would be whipped out of the sky.
Speaking of which, the Khamm should be able to place Cysts on walls as well as the ground, IMO.
Comments
Actually, you could very much see the Mature Whip sitting right on top of the crate itself. The infestation is also a dead giveaway, and it's not like the Alien Commander can put Whips on the ceiling upside-down (at least, not with his current view position)
If they orient themselves to the surface they are on, they'd be even more obvious looking than Hydras due to size alone.
Did you ever played Dungeon Keeper 2. You could take control over your minions by casting a spell on it.
Would be great if the commander could do the same thing with whips! Maybe even hydras so he could aim at the marine and has a bit higher RoF and its hitscan.
Or to fly the drifters in vents or higher places to build the building there.
Sorry :-D. Should have known you played all molyneux games.
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What kind of question is that dammit! I'm inclined to feel offended :P
Still pointing my finger anyway :D
Someone (probably you Floodinator?) posted something somewhere about possessing cysts to go into FPS view and from that perspective you'd be able to do this kind of thing. I'm still for the idea of having the Gorge be part of this somehow as well...
Another thing that could be a workaround, would be that teleportation could also be used by a gorge as soon as (and if) it's implemented.
He could mark a building and port it somewhere else then, it would be "saved" in the 5. Weaponslot and could be dropped like the hydras/cysts.
Someone (probably you Floodinator?) posted something somewhere about possessing cysts to go into FPS view and from that perspective you'd be able to do this kind of thing. I'm still for the idea of having the Gorge be part of this somehow as well...<!--QuoteEnd--></div><!--QuoteEEnd-->
Me too, although Gorge can already put his slime piles on any surface ^_^! Also, Whip Taxi comes to mind (+use on Whip to have it carry you around, even when it walks up walls :D)
<!--quoteo(post=1902123:date=Feb 11 2012, 06:48 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Feb 11 2012, 06:48 AM) <a href="index.php?act=findpost&pid=1902123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nah it wasn't me.
Another thing that could be a workaround, would be that teleportation could also be used by a gorge as soon as (and if) it's implemented.
He could mark a building and port it somewhere else then, it would be "saved" in the 5. Weaponslot and could be dropped like the hydras/cysts.<!--QuoteEnd--></div><!--QuoteEEnd-->
You mean the Shift's building relocation (Echo) ability? Yeah that'd be great for reorganizing Gorge buildings, though not sure if just any Gorge should be able to move support structures around... it would be cool if Drifters could mutate on walls as well.
You mean the Shift's building relocation (Echo) ability? Yeah that'd be great for reorganizing Gorge buildings, though not sure if just any Gorge should be able to move support structures around... it would be cool if Drifters could mutate on walls as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes I mean echo. Why not? The gorge can reach places that a kham can't acces by a drifter (f.e. The big vent tube in central drilling to repair). Some places can't be accesed by non flyingmarines but a gorge with the help of a skulk can.
IMO the strategical value of crags/shades/whips are not as great as it would be possible. You can't hide a shade or shells somewhere because the kham has only a 2D surface to drop buildings.
In the end all buildings are near a hive because they get heal from it and you can just jump out to kill the marine. I miss the red room.
And a last thing that limits the kham in building are the cysts. If I place a cyst in central drilling I need to do complex ways to connect them (or even drop) on the bridges above orin tram repair, you can place 100 cysts there but you won't get a way to warehouse if you don't take the right routes.
Gorge is pretty boring in ns2 with only hydras to drop :/
<!--quoteo(post=1902252:date=Feb 11 2012, 09:53 PM:name=ÒŗăNģё)--><div class='quotetop'>QUOTE (ÒŗăNģё @ Feb 11 2012, 09:53 PM) <a href="index.php?act=findpost&pid=1902252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo--><b>Gorgie mini whips!! </b><!--sizec--></span><!--/sizec-->
Gorge is pretty boring in ns2 with only hydras to drop :/<!--QuoteEnd--></div><!--QuoteEEnd-->
I actually experimented with this on my own, made it so the Gorge could build the Whip (even on walls). Too bad the code didn't support Whip being on vertical surfaces, since when I was a Marine fighting against one, its attack didn't even reach me unless I am right up to it :P
Echo could be a cooperative work betweend the com and the gorge. The com marks a building he want's to be teleported and gorges get this building in the 5. slot.
This way the com desides wich building is ported.