Gorge Ability: L4D2 like vomit
Wolpertinger
Join Date: 2011-12-24 Member: 138958Members
I would like to see the gorge being able to vomit some form of acid vomit on the ground to temporarly disable Marines walking somewhere.
The effect would not necessarly have to be damage, but maybe some kind of glue where the Marines are only able to slowly walk?
Just an idea I had to give the gorges more to do, and do more in combat and base defence.
The effect would not necessarly have to be damage, but maybe some kind of glue where the Marines are only able to slowly walk?
Just an idea I had to give the gorges more to do, and do more in combat and base defence.
Comments
Yeah, something like that.
<!--quoteo(post=1901805:date=Feb 10 2012, 03:57 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Feb 10 2012, 03:57 PM) <a href="index.php?act=findpost&pid=1901805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually they could just spew temp infestation on the ground, since that slows marine runspeed.<!--QuoteEnd--></div><!--QuoteEEnd-->
But not enoug, I think. At least 50%, I would say.
And I would prefer some kind of glue, that could also stuck on walls, ceillings, etc. So jetpackers would have to be more careful while flying. And if you would hit a Marine flying with this, it would disable his jetpack for a short while.
<img src="http://bouncingideas.files.wordpress.com/2011/10/img_2202.jpg" border="0" class="linked-image" />
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->GooWall.kModelName = PrecacheAsset("models/alien/gorge/goowall.model")
// function is called in case the building gorge has not created a goo wall yet, so we try to find an already present node
// so multiple gorges can work together<!--c2--></div><!--ec2-->
I think it is already incoming :)
Edit: took a quick look at the placeholder model, looks like stretchy infestation ^^