Gorge Ability: L4D2 like vomit

WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
I would like to see the gorge being able to vomit some form of acid vomit on the ground to temporarly disable Marines walking somewhere.
The effect would not necessarly have to be damage, but maybe some kind of glue where the Marines are only able to slowly walk?

Just an idea I had to give the gorges more to do, and do more in combat and base defence.

Comments

  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Actually they could just spew temp infestation on the ground, since that slows marine runspeed.
  • EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
    You meant goo spit, right?
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    <!--quoteo(post=1901816:date=Feb 10 2012, 04:47 PM:name=Estevoo)--><div class='quotetop'>QUOTE (Estevoo @ Feb 10 2012, 04:47 PM) <a href="index.php?act=findpost&pid=1901816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You meant goo spit, right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, something like that.

    <!--quoteo(post=1901805:date=Feb 10 2012, 03:57 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Feb 10 2012, 03:57 PM) <a href="index.php?act=findpost&pid=1901805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually they could just spew temp infestation on the ground, since that slows marine runspeed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    But not enoug, I think. At least 50%, I would say.

    And I would prefer some kind of glue, that could also stuck on walls, ceillings, etc. So jetpackers would have to be more careful while flying. And if you would hit a Marine flying with this, it would disable his jetpack for a short while.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Hm some kind of sticky glue on 3 hives spread like webs. Or as soon as transparency is added some sort of slime wall would be great:

    <img src="http://bouncingideas.files.wordpress.com/2011/10/img_2202.jpg" border="0" class="linked-image" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    There are a couple of new files in build 195 called GooWallNode.lua GooWallAbility.lua The file GooWall.lua has been updated with this information (and code but I deleted the code as not relevant here):

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->GooWall.kModelName = PrecacheAsset("models/alien/gorge/goowall.model")

    // function is called in case the building gorge has not created a goo wall yet, so we try to find an already present node
    // so multiple gorges can work together<!--c2--></div><!--ec2-->

    I think it is already incoming :)
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited February 2012
    ^-Return of the Webs?

    Edit: took a quick look at the placeholder model, looks like stretchy infestation ^^
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    if webs will come back, this would be nice-
  • KilldeKillde Join Date: 2009-06-03 Member: 67661Members
    As much fun as it was in NS1 to permanently tie up a marine with my adrenaline gorge spamming webs, It really sucked to be permanently tied up by an adrenaline gorge spamming webs...
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