finding hidden props

TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
long ago i messed with the skulk materials to make a reddish skulk with red eyes. i copied the skulk model and materials and simply made a new folder for the original skulk model called skulk_old. then i put my reddish skulk in under the original name so the game would render my skulk and i could run around as my red skulk.

later when the game patched it rewrote my assets and my red skulk was gone (no big deal, it didn't go over well on the forums anyway) so i went in and deleted the skulk_old folder and its contents because i didn't need them anymore.

I must have still had the prop skulk model from the skulk_old folder in my level somewhere because when i load my level i get:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Error: Couldn't open file 'models/alien/skulk_old/skulk.model<!--c2--></div><!--ec2-->

so since i don't want this error anymore and the folder isn't there, i guess i'm asking how i find this invisible prop in my level so i can delete the reference and kill the broken link error.

thoughts?

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    What I would do is hide everything but props, and use prop selection only. As you go through your props hide them. And select areas looking for something that gets selected but doesn't have a prop to it. It might take some time but you should be able to find it.
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    maybe you could copy and rename an existing huge prop to that "models/alien/skulk_old/skulk.model", so you cant miss it in the map. take a skybuilding, so you find it easily ;) just a thought.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    edited February 2012
    <!--quoteo(post=1902213:date=Feb 11 2012, 09:11 PM:name=Trainee.ger)--><div class='quotetop'>QUOTE (Trainee.ger @ Feb 11 2012, 09:11 PM) <a href="index.php?act=findpost&pid=1902213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe you could copy and rename an existing huge prop to that "models/alien/skulk_old/skulk.model", so you cant miss it in the map. take a skybuilding, so you find it easily ;) just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ill try that!

    edit: that did it, used the robotics factory and they stood out. thanks trainee!
Sign In or Register to comment.